July 2026 Recap

Join our discord to be notified when registration for August opens!

What's been Happening at Steel Horse Crossing?

An abandoned Flesh Works hideout had been discovered and occupied by Dread Surgeons. Guess they do have similar hobbies.

Miette had been trying to make new Full Deads, and wound up with a strange flesh pit instead. Turns out they weren't as friendly as they came across and folks had to put them down. Hopefully they come back like the Miette that hosted Gorger Tea and fundraisers and not more murder-y.

Quite a few former collaborators of the Flesh Works came through looking to turn over a new leaf. Alex, yeah the guy from the bar, has been admitting to a lot of stuff. Sounds like there might be a trial about it.

Folks have been preparing for tackling the corrupted morgue this fall. In the meantime, people keep dying quite a bit. Someone from out of town even permed. Does that make the morgue worse?

Slizard...

please give us feedback!

While we are hard at work on August's event, please take some time to give us some feedback about your experiences at July's game with the button below if you attended.

As a reminder, we are looking for specific feedback as well. Please let us know your thoughts on removing our indoor masking policy.

Plot requests are back!

Our writers miss hearing from you.

We made a form to facilitate requests for specific story arcs, visits from factions or faiths, or give notice for procedures that require a month’s heads up. We cannot guarantee that it will be used, or that it will be in the immediate next event if writing has already begun, but it will be looked at and someone will respond if you would like us to.

You may continue emailing customerservice@dystopiarisingwi.com, and must still do so for plot involving character retirement, but this form makes your request immediately available to the writing team. The link in the form will always be available on our website’s Contact Us page.

PHOTOS FROM JUly

We've included some photo highlights from this past month below, but please also check out the full Flickr album and share your favorites with us on Facebook or Instagram!

Upcoming events

August 7th-9th

*September 4th-6th

October 2nd-4th

November 6th-8th

*Premiere Events

Get Ready for This Weekend: July 2026

Get Ready for this weekend!

Everything you need to know before game is all right here, ready to go.

Early Registration Is Closed

If you haven't checked in yet, don't worry! 

You can still check in on the events database, but we ask that you pay at the door on Friday.

The Heatwave & Potential Rain

There's still time for the forecast to change for the dryer, but we may be getting wet again. Pack appropriately, and be prepared for hot days as the heatwave wraps up the end of the week.

Keep an eye on changes as we get closer to game, and plan accordingly.

times AND events

Zone Changes
Agricultural Zone - New Trail Crossroad

Game Timeline

  • Friday 6PM - Check In Begins

  • Friday 9PM - Opening Announcements

  • Friday 10PM - Game Begins

  • Saturday 2AM-8AM - NPC Ops & Public Works Closed

  • Saturday 4PM-6PM - NPC Ops & Public Works Closed

  • Sunday 2AM-8AM - NPC Ops & Public Works Closed

  • Sunday 12PM - Game Ends

Module Schedule for OOC Planning

  • Black Market Meeting - Fri 12AM

  • Murder Inc Meeting - Sat 1PM *

  • Ossuary Society - Sat Morning

Union Break - Saturday 4PM-6PM

Player Run

  • Town Council - Fri 11PM

  • Blacktide Hunters: 1st Practice - Sat 9:30AM

  • TV Cartoons - Sat 10AM

  • Roadhouse Bar Hours - Sat 4PM-6PM

  • Rover Nachos - Sat 4PM-6PM

  • Blacktide Hunters: 2nd Practice - Sat 4:30PM

  • KQC Listening Party - Sat 5:30PM

Please be aware that there will be fireworks over the lake Saturday Night around 9:30pm.

*edited since posting

Rumors around town

"You heard him when he came in with that last Ossuary researcher. ‘We’re fucked. Its Corrupted.’ And you know what that means, Darren? I’m going on a long vacation. Bug Island sounds lovely."

"I found this… thing. I don’t what it is but its not right. Might have been alive, at one point. Thought it could be the Fleshworks doing but they all got murdered pretty hard last trade. Like really hard.” 

"Those rad rabbits are going to come back this year and fuck up the harvest again, aren’t they?"

"Nah, I ain’t worried. I have a handy shotgun and they’re delicious. I’d be more concerned with those worm things."

"Sounds like disaster struck those suitors that came looking for romantic advice. No, yeah, like… ALL of them. Isn’t that wild?"

"I’m glad they’re trying to keep on top of things but I saw a Helldiver come out of that borehole last night with a case of Gravebloom so bad I thought they were an Unstable."

"A couple of us have taken up on waiting for the caravans on the road in, just in case trouble shows. I think its been helping but we can’t stay out there all the time."

June 2026 Recap

Registration is Open for July’s Event!

What's been Happening at Steel Horse Crossing?

Local fisher recovered wedding ring and most of their fingers, rating the success a 4 out of 5.

People traveled from all across the Wasteland, from as far as Bravo and Mercy Pointe, to help the Ossuary Society with research into the local Mortis Amaranthine.

The Ossuary Society, along with the Helldivers, got help digging a big hole and researching what's going on down there. They found a lot of dangerous zed and critters, a fair amount of disease, and research seems to be pointing towards signs of a Corrupted Morgue!

Rocket Ball™ started the sporting season off with the biggest game yet, resulting in a 2-1 win for the Mother Cluckers over the Darwin 2.

The Flesh Works' criminal necrology operations were tracked down and finally destroyed, and the guy in charge seemed desperate to list names of his alleged accomplices before being killed.

While we are hard at work on July's event, please take some time to give us some feedback about June's Premiere event with the button below if you attended and haven't already.

As a reminder, we are looking for specific feedback as well. Please let us know your thoughts on removing our indoor masking policy, as well as how you feel about our September Premiere Event's plans for a Sunday before Labor Day. Do you want game as normal and leave on Sunday, game as normal and have an extra night for OOC socializing, or a 4 day game?

PHOTOS FROM JUNE

We've included some photo highlights from this past month below, but please also check out the full Flickr album and share your favorites with us on Facebook or Instagram!

Upcoming events

July 3rd-5th

August 7th-9th

*September 4th-6th

October 2nd-4th

*Premiere Events

Get Ready for This Weekend: June 2026

Get Ready for this weekend!

Everything you need to know before game is all right here, ready to go.

Early Registration Is Closed

If you haven't checked in yet, don't worry! 

You can still Check In on the Events Database, but we ask that you pay at the door on Friday.

In case you missed it

the weather looks wet, but warm

There's still time for things to change, but we may be getting wet on Friday night into Saturday. Pack appropriately, and be prepared for cool nights, warm days, and intermittent showers.

As we get closer to the weekend, keep an eye on changes and plan accordingly.

times AND events

Zone Changes
Agricultural Zone - Trailer Field

Game Timeline

  • Friday 6PM - Check In Begins

  • Friday 9PM - Opening Announcements

  • Friday 10PM - Game Begins

  • Saturday 2AM-8AM - NPC Ops & Public Works Closed

  • Saturday 4PM-6PM - NPC Ops & Public Works Closed

  • Sunday 2AM-8AM - NPC Ops & Public Works Closed

  • Sunday 12PM - Game Ends

Module Schedule for OOC Planning

  • Black Market Meeting - Fri 12AM

  • Murder Inc Meeting - Fri 12AM 

  • Helldiver Picnic - Sat 3PM

Union Break - Saturday 4PM-6PM

Player Run

  • Town Council - Fri 11PM

  • TV Social Fundraiser - Sat 10:30AM

  • RocketBall™ - Sat 3PM

  • Swamp of Surprises - Sat 3PM-5PM

  • Ace Sears Retirement Party - Sat 4PM

  • Fallowship - Sat 7PM

  • KQC Bonfire - Sat 8PM

  • Church of Bacon - Sun Morning

Rumors around town

"The Ossuary Society have been investigating our Morgue more thoroughly… and now they got the Helldivers building a drill at the edge of town."

"That ‘Necrology clinic’ was abandoned in a rush. Gotta keep going after them to find the real heart of Fleshworks infection operations so we can raze them to the ground. Just make sure that Norske priest don’t drink out of those necrogen cylinders."

"There are two diners next to the brothel now? And they both want to serve Dragvines and deep fried Mantis?"

"Gotta get out on the lake as soon as we can. Trotley says the fish are really biting out there."

"Someone in town has to be on these fuckers side. At least one. I don't wanna trust anyone too much right now if I'm honest."

"I mean, what even is a spark plug? Why are we using DJ junk? Can't even melt it down into something actually useful."

"The Littletons went one whole month with their new scraphole before someone tried roughing them up. Big surprise there."

Currency: News from the Bank

A Letter from the First Bank of Steel Horse Crossing

To the Citizens of Steel Horse Crossing and its surrounding environs:

Recently, I visited with your Town Council to provide information about concerns that the First Bank of Steel Horse Crossing had regarding the locally used currency of Lug Nuts, Spark Plugs, and Pistons. I am sure the Council would be happy to discuss the matter with you at length, but the crux of it boils down to the Bank having concerns regarding the valuation of a currency that no longer holds value to its current citizens beyond that of Tradition, as the originators of the currency have long since left the area. Compounding this, there has been additional distrust as criminal manipulation and trickery has created a mercantile loss of confidence in a medium of exchange for which we hold no real control over.

For these and other reasons, not excluding the recent difficulties regarding widespread starvation due to scarcity of produce and trade goods, the Board has moved to divest itself of assets backed by the aforementioned Lug Nuts and begin an orderly transitional shift to a new note issued and backed by this Bank, supported by a tangible good that provides a lasting sense of stability, nourishment, and sustenance to the community that we support: Cheese.

The First Bank of Steel Horse Crossing will begin issuing ration vouchers, backed by the Bank and through a partnership with a local monastery. An individual ration voucher will be worth 1 Cheese Curd, with greater quantities of course being equal in value to appropriately sized pieces of Cheese.

To keep this transition orderly and all those who need food to get it, currency exchange services that do not involve Trade Notes will be suspended. Lug Nuts will still be accepted by our offices at this time.

Regards,

Thomas Maddox

Vice President, First Bank of Steel Horse Crossing


Out of Character Transparency

Hi, everyone. You probably have questions, so I’m going to do my best to answer them preemptively. Since Live, we have been unable to order Lug. Everything we’ve done since then, every module that sent Lug out, and every zombie you looted has been running off of existing/recycled inventory. Developing a new Currency is not a fast process, and we had delays while we prioritized our time working on other things (like running game each month). My thanks to our Team, including Dan who has since stepped back, for all the work that went into this project.

The recent narrative involving the Bank and the Town Council’s Bank Account was not really intended to be interacted with in the usual ways. The Bank Account getting frozen originally was part of a Black Market plot gone sideways at the time, and the current narratives involving crime and Dangerous Routes is 100% plot that’s designed to be interacted with, but All This™ also gave us a nice story insertion for the Bank choosing to transition from one object that was seen of arguable value to another that held more intrinsic value. We wanted to provide some narrative basis for *why* the Currency was going to change. We hope you enjoy that part, rather than something less fun like a handwave and an OOC “Ope”; we’ve tried to interweave this with other ongoing plotlines (which are designed to be interacted with!) so it felt more organic. But in the end, we needed to switch Currencies.

Narratively, the Bank has never really been the issuer or backer of Lug. Lug was issued primarily through two (mostly NPC) factions back during DR: WI’s creation, and those groups have been long absent from our setting. The Bank dealt in it because everyone else did. In short, we’ve all been using a fiat currency, partially because OOC we had all these cards that we wanted to keep using. So we created a narrative where the Bank looks at the existing situation, decides it’s going to create its own, make it a currency backed by actual trade goods, and continue operating as a Bank with much more faith and trust in a currency that hasn’t been propped up and dragged along.

We will be disbursing the new Currency organically and naturally, and not doing Lug-Cheese exchanges at Public Works. Trade Notes for Cheese will be exchanged as normal, but in general we are intending a more gradual transition. Lug will still be accepted by NPCs and Public Works for now; if/when that changes, we will give you a headsup. I do not intend to even *consider* that decision until the end of the 2026 season. At the end of the day, ordering a Currency from scratch is pretty expensive and we want to see how our initial order holds up over the rest of the year.

TL;DR
- We had an OOC need to change Currency
- Lug will be accepted as norm, for at least awhile
- You will have to obtain Cheese within normal mechanical means; no exchanges

2026 June Premier - The Helldive

Hello! Our Summer Premier Event is traditionally the Steel Horse Crossing Annual Helldive. All of our Helldives have been unique, with different themes, threats, and objectives, so we have some more information about what that’s going to look like this June.

Backstory: What is the Helldive?

Approximately 40 years ago, the sealed and largely abandoned mines under Steel Horse Crossing caught fire. Lascarians were largely considered a scapegoat at the time for most of the local troubles, and more than a few dangerous Critters were known to live underground, so to most of the town’s residents having the entire underground mysteriously catch fire was largely considered a net benefit. Unfortunately this did not last, as the increasing heat and pressure under the earth began to threaten the settlement itself.

Thus the Helldivers’ Association was born: An organization of former miners, dangerous ruin explorers (singularly referred to as a Jones), and volunteer firefighters, all willing to risk their lives in service to the community by jumping into the fiery unknown. Every summer, Helldivers would enter the underground in an effort to curb the fire and safely vent some of the pressure lest the town itself explode like a geyser. Many of them did not return.

Roughly 8 years ago, together the residents of Steel Horse Crossing and many distant travelers managed to collapse many of the tunnels and put out the fire for good. Lascarians began to move back into town, and the local Gorger Parliament has expended great effort in normalizing relations between the Gorger and non-Gorger Strains. The Helldivers, initially feeling lost without a Greater Purpose, shifted focus as a local institution utilizing their experience in both dangerous relic acquisition and knowledge of the underground.

Which brings us to today. The Helldivers Association has recently undergone a leadership change, but their values still remain the same: Community, Self-Sacrifice, and Doing What Needs Done.

Check In: Things to note For your NPC Shift

You’ll note that some of our NPC shifts are marked with different focuses. While we cannot always accommodate every preference all the time, and many shifts will have a mix of both combat and non-combat options, we also wanted to provide some guidance for those who vastly prefer one over the other.

We will also be having a sign-up sheet for those Characters who wish to go on a “patrol” of the town. Steel Horse Crossing has had some significant problems with its trade routes for the last several months, and this is a way to help address some of those complications. Each “Patrol Route” will be a 2 hour chunk of time as a NPC, at very specific times. You may notice that these times happen to coincide with NPC shifts that are marked as “Combat Intensive”…

Our Town: What’s Where and Notable Site Changes

The trail system across the road is extensive and gorgeous and we love to use it for various Away Modules. However it is also considered public access, and so the bulk of the actual Helldive will be happening along the gravel road between the Stage and the Boathouse. This means that the gate at the cul-de-sac where Eagle and Woodchuck will mark the beginning of our Module Zone territory. Please do not enter this area if you are not supposed to be there; we don’t want to spoil anything for you!

The Meadow behind the Eagle/Woodchuck cabins, all the way to the Tree, is reserved for those who wish to bring tents and camp. This will also be the location of the Annual Picnic, where characters are welcome to setup merchant booths to sell goods for in-game currency, carnival games will be held, and our local sport of Rocket Ball™ will have the season’s opening game!

The area near the Stage, down the hill from the Meadow Tree, will be the entry point of the Helldive Module Zone and marks the beginning of the Module Space. Again, please do not enter the Module Space unless you have been asked to do so. The entry point may still be interacted with; NPCs will be there periodically to oversee the ongoing module.

The Picnic: Welcome to the Midwest. We like food

The Helldiver Picnic started originally as a means for Helldivers to spend a last bit of downtime with their families before diving. Traditions being what they are, this has carried forward even if the original reason for its existence is no longer needed.
At approximately 3pm, locals will begin to congregate near the Meadow for games, food, and laughter. Carnival games, merchant booths, and other forms of preferred lawn entertainment are more than welcome! We recommend bringing a blanket to sit on and a dish to pass! After all, what would Wisconsin be without a potluck?

Helldivin’: How this is going to work

The Helldive itself is intended to be an ongoing, repeatable “dungeon” with an emphasis on team work. As the Helldivers operate the drill creating a borehole into the earth, they will occasionally reach several “caverns” that require extensive sample collection and field research.

Each cavern will be open and available for runs for no more than 1 hour, at set and posted times. A team with a limited number of player characters will descend a pulley-operated lift into the cavern, where they will begin the research tasks laid out for them by the NPC sending them down. These tasks are expected to last the Team approximately 5 to 15 minutes, give or take. Upon finishing, the team will need to ring a bell signaling the lift to come pick them back up and then wait patiently until it arrives to carry them back to the surface. Upon arrival, they may then deliver research samples and debrief with the NPC overseeing the Research Tent at the borehole’s entrance.

There will be no limit on the number of times you can go down the lift, but we want to encourage as many people as possible to visit as many of these caverns as they wish.

A Message From The Ossuary Society

LETTER #1:

To the Citizens of Steel Horse Crossing and others residing in the region,

I apologize for my absence from last trade meet; my work became rather pressing at short notice so I was required to drop all plans in order to adapt. So is the life of a member of the Ossuary Society and others who work with the Mortis Amaranthine.

You may already be aware of the recent prevalence of Grave Bloom at your settlement. What you may not be aware of are the causes and origin of this disease: an overactive Mortis Amaranthine. In this case, it would appear that a number of recent occurrences at Steel Horse Crossing have intensified one another leading to an unsustainable amount of infection growth, such as a recent uptick of deaths due to the Society of Raider Research (SORR) and associated fallout, as well as alleged infection farming and elevated levels of psionic activity. However, we have reason to believe there are further factors not yet accounted for.

Upon meeting with my colleagues among The Helldivers, it has been decided that a number of exploratory expeditions into the tunnels below town are necessary to research the corruption we are dealing with. At this time it is unclear which factors can be mitigated, which have cemented their influence within the Mortis Amaranthine, and how best to navigate the situation going forward. 

As such, we are requesting aid from the people of Steel Horse Crossing, members of the Ossuary Society who are not currently occupied, and any other brave individuals across the Wasteland willing to endanger themselves to help protect the settlement.

Sweeny of The Prognostic Order of the Ossuary Society

Letter #2:

Wow that sure is a lot! For those of us not fluent in “Morgue Nerd”, I have a quick translation.

Steel Horse Crossing is in a bad way. So bad, they don’t know how bad it is yet. Their local Gravemind is overactive, or sick, or both. These guys are looking into how sick (or overactive) exactly and what to do about it, but to do that they need help. 

There are plenty of reasons why the Gravemind is sick: psions, fanatics, infection farmers, but that’s just a lot of surface level information. It doesn’t tell us how bad it actually is, or how to fix it. 

Sounds like they want deeper info. Like literally deeper.

But if you live here don’t panic yet. You probably have at least a week or two to leave before everything hits the fan. 

From the desk of Igz, assistant to Sweeny

May 2026 Recap & June Premiere Event

Registration is Open for June’s Premiere Event!

What's been Happening at Steel Horse Crossing?

A member of the town council was kidnapped, but she came back (mostly) intact!

Local merchants, unions, and hunters are less-than-pleased with the government's ability to keep the peace. 

An infection farming operation is on the run after being raided, but left behind some concerning clues.

The local chapter of Fallow Hope continues to grow its ranks.

The Littleton Family's new salvage yard is well protected by hired guards, but they are warning of a new gang to keep an eye out for.

Many events in the last year have caused strain to the Mortis, and there’s evidence of Grave Bloom and all sorts of nasty stuff going on down there.

While our team works on next month's premiere event, please take some time to give us some feedback about May with the button below if you attended and haven't already.

We've included some photo highlights from this past month below, but please also check out the full Flickr album and share your favorites with us on Facebook or Instagram!

prepare for the premiere

As we get closer to the Premiere Event in June, we will have information to share with you about what to expect in Steel Horse Crossing’s next Helldive. As more details are released, we will be updating on our website and will post about it on social media or in our Discord Server. Keep an eye out!

In the meantime, it looks like the Ossuary Society has sent word about our local Mortis Amaranthine.

A message from the ossuary society

Upcoming events

*June 5th-7th

July 3rd-5th

August 7th-9th

*September 4th-6th

*Premiere Events

2025 October - Transparency

Hi, everyone!

So, at the end of the September trade, Steel Horse Crossing was overrun by Raiders as the town fought a lengthy retreat across the Dixie Rose Memorial Bridge. In the month that passes, the Steel Bloods and other folk who live across the river provide sanctuary for those displaced in order to heal up, make repairs, and plan how best to retake the town. There are plenty of ways in and out of their side of town for those attending other games in the meantime, so no worries if your character is traveling elsewhere.

In October, that offensive to retake Steel Horse will occur. You’re probably wondering how that’s going to work on an Out of Character level, and so we have this post to help with many of the most important questions!

  • Any characters who were stuck behind enemy lines at the end of September’s game will be assumed to have somehow escaped. We know more than a few of you were hiding out in the woods, with or without working legs, when Game Off was called. Nobody is assumed to have died, and we will not be starting October with Characters behind enemy lines. Realistically, it’s pretty difficult to survive for a month in occupied territory that’s inhabited by murderous cannibals, and it’s way less fun when Characters die off-screen. Feel free to write short stories about your character’s escape! We’ve been enjoying many of the fiction pieces, that we often call “bleed posts”, that you all have been posting so far.

  • Before Game On and during Setup, please unload your gear and claim sleeping space as normal. It is our goal that at least the main portions of town be retaken by the end of Friday night. We all like beds, flushing toilets, and running showers. Please don’t set up tents in the parking lot. If you need to go to bed before the initial excitement is over, please feel free to put on a green headband to mark you as Out of Character and do so. Most cabins and sleeping spaces are by default Out of Character anyways, so this should mostly feel like what you are used to.

  • Opening Announcements will occur at Fogle (aka, Town Hall) as normal. Once we finish, we will all head out to where the road exits into the parking lot (In Character, the River). From there, we will engage in the first step of retaking town by taking back Town Hall. Public Works will not open until this first step is completed.

  • For better continuity, Engineered Spaces that were left behind should be setup where they were left in September. If you are traveling to other games over the next month, we would like to encourage, but not require, you to not take those Engineered Spaces to other games. Instead, we would like to encourage you to use it as a cool story moment to complain to literally everyone about how many things were left behind in “lost” Steel Horse Crossing.

  • This also means that the Upper Meadow will still be our Agricultural Zone in October. Normally we would rotate it each month, but we felt this provided a better story especially since the Wells Society hasn’t been able to assist with continuing their crop field treatment work with so many Raiders living there.

  • Additionally, if you have physical representations of Items, such as weapons, armor, blueprint books, etc that were left behind in the hurried and rather chaotic retreat, please talk to us right during Pre-Game Setup if you are interested in the extra story of recovering them during the course of Friday Night. We thought actively recovering your personal belongings piece-meal might provide a bit of cool, extra, and personal story over the course of the evening. This is entirely opt-in, and any such items should be tagged or otherwise marked with identifying information. We don’t want them to get permanently lost on you!

  • Once Town Hall is retaken, we will be using it as a central planning area to dispatch the retaking of the rest of town. There will be a NPC to help facilitate this, rather than having to get direction from either an Out of Character Guide or just winging it as a committee. We are currently planning a variety of missions, with different focuses for different gameplay styles, to retake town in manageable chunks. This also allows team-based play in group sizes smaller than “Everyone.” Each Crafting Zone will unlock for use as its associated mission is completed. 

We hope this answers some of your most pressing questions, and there will be more announcements (both In Character and Out) over the next month. If there’s something important that we didn’t cover, please let us know in Discord. We want everyone to have the next month to not only prepare, but also to tell your friends to come visit and help you take back the town! 

We’re very excited to see you in October as we culminate this story arc.

2025 March - Pre-Game Announcements

As we go into the Live Ruleset, and leave 3.0 behind us, we’ve got a lot going on. For the sake of readability, we’re just going to post it all here in one, tidy place.

Agricultural Zone

March's Agricultural Zone will be in/near the area between the disc golf basket and totem pole, near the Squirrel cabins. If that sounds confusing, we can probably make way more sense once we get to camp and see it.

There are several trees that came down in a recent storm. While the Camp certainly does not expect us to deal with the actual fallen trees, there's a lot of small branch debris that can be picked up if you're looking for something to do while "Farming." Please pile it on the nearby firepit, or if folks want to light a fire over the weekend we can't imagine they’d mind it going up in smoke.

Camp Weather

Sinawa reports that the site is likely to be very muddy with possible standing water in areas. They've had a lot of rain this week, even before the midweek storm.

Change & Self Care

Change can be hard for many folks, and things can take time before they feel more natural. Please keep in mind that we're all doing this together, and to be kind to each other. We'll have to make rules calls in the field, that may or may not turn out to be correct afterward. Guides will be learning new workflows and processes. Some things may be frustrating; some things may not make sense; some things may take longer than you're used to. We say Be Kind often as a reminder, but we're also all adults, and we would like to set that expectation now. The world's shitty enough these days; please don't add to it in a moment of frustration. 

If a Guide needs to make a Rules Call in the field, the Guide overseeing the NPCs has jurisdiction and final say in the moment. Please roll with that decision so the scene can continue, and we can all go look it up afterwards.

Crafting and Coord and You

When you are being actively helped at the Public Works, you are technically OOG and are safe from being murdered so you can get your cards and go back to playing. However, because it's more fun, Public Works will still be staffed by your absolute favorite NPCs. It is preferred if you stay In Character for RP purposes as much as possible. Give Wrigley shit; make fish faces at Tetra; tip your favorite Intern. It's LARP; have fun with it!

Those still in line, waiting to be helped, are not OOG, and are welcome to leave the line and help defend Town Hall and/or die as they see fit. The job was finished once you finished your crafting RP, so it's cool.

Live Cards

We may be using a mix of 3.x and Live cards as we transition over to only Live cards. Mostly because we can't get past how incredibly wasteful it feels to just trash the thousands of cards we already had on hand. The Public Works has label printers now, so we can attach the new mechanics to existing cards. Way faster, too!

The new Live cards look different and are more streamlined for writing in many places. Their expiration date fields also include a spot for the day it expires on. In order to address a large amount of rounding inconsistency across the Network, Live was written so that expirations would be consistently exact across the Network and not rounded off to various end of months. Example: A 6 month Item created on March 8th, 2024 would expire on September 8th, 2025; ie, 6 months.

Please double-check your Cards for accuracy before leaving the Public Works desk.

3.0 LIT Debts

As mentioned in previous announcements, these need to be cleared if you still owe Items from another online game. I will accept expired cards, IF they were valid for the Event where the debt occurred. We can also deduct it from your transitioning items. 

We reserve the right to withhold transitioning some or all of your Items to Live until those balances are settled.

The Live (Juno) Database does not support 3.0's LIT. You won't see any old balances there. You'll have to look at the old Database at https://characters.dystopiarisingnetwork.com/ to see what your 3.0 LIT balances are.

Live Virtual Inventories

Going forward in Live, when you craft or produce an Item you have the following options:

  • Public Works gives you the relevant card, like normal

  • You can choose to deposit the Item into your Live Virtual Inventory, for use in online games you may attend

This deposit is one-way. Only the pre-game Crafting in virtual games can now result in physical cards, and those will be mailed to you by the hosting game. 

Check In - Transitioning Items and Prints

When you arrive on site, please bring your Item Cards and Blueprints to Fogle/Check In as soon as you can. It would be most helpful if you separate them by character. We will baggie them with your name, begin processing, and get you your things as fast as we can. Transition Form Submissions will have priority. For those who are not at game this month, we will reopen the Form for next month.

So, What happened since December?

The high levels of radiation seen after the helldive have now largely vanished due to the active clean up efforts, the embracing of Liberum Radicalis- the glowshroom, and the destruction of an irradiated zed-filled cyst that threatened to degrade further into a corrupted Morgue if left intact. 

The Wells Society has continued its work in this area reclaiming irradiated agrifields over the winter and undoing much environmental damage, seeing many through a cold starving season. Their more extreme members however, particularly the Servants of the Undying, have become emboldened by the good will and lack of oversight present over the quiet winter month to act less conservatively than the rest of the faction. These disagreements seem to have become severe enough to form a hard split, with the Servants parting ways though they both remain present in town.

The Wells Society is working with Bloom and local farms to continue improving things. Slightly ironic that it now includes spore mitigation initiatives to keep areas from being overrun by the L. Radicalis they developed themselves.

Even while the supply of excess radiation dwindles, the Servants continue to spread and cultivate the glowshrooms including integrating them further with the local 'Friendmoss' and within local Morgues directly. They also fight against those attempting to remove them. Some tracts of land are choked with glowshroom spores to the point of becoming seas of blue light at night.

But, for what it's worth, under their care the Mortis Amaranthine is thriving and there have been no new reports of folk emerging from the Morgue with parts missing for a couple of weeks now. No word on ‘Charlie’, the half-formed body that emerged in Town Hall though. They seem to have gone missing.

In other good news, the recently finished dam and power plant has weathered the cold months without incident. After the aging Ironworks-era furnace failures of the previous winter, plans were drafted for a new system. After months of negotiation, and digging, explosions, and the effort of many townsfolk, a hydroplant was built in the local Lascarian tunnels allowing Steel Horse Crossing to keep the lights on and supplementing the underground's supply of fresh water. The whole contraption is certainly not impervious to problems but regular maintenance and diligence will keep it in good shape as long as no one gets, well, power hungry.

Deep-rooted factions and institutions like the Helldivers and the Labor Union and newer influential faces like DA Hunting Lodge all still remain in Steel Horse but their structures and agendas have begun to change.

Election Results

Congratulations and Condolences to our newly elected government!

Town Council: Alex, Boz, Grace, Hester, and Juice.

Sheriffs: Mallard and Yemi

Judges: Jimothy and Yara

Eternal Unquestioned Mayor: Tofu

OTHER USEFUL INFORMATION AND REMINDERS AND STUFF

Story

We are continuing to utilize the Illusions of Civility plotkit alongside our other local plots so you may see mechanics that are not part of the core rulebooks including threat options and zones of mechanics specific to IoC, a temporary route for changing strain narratively, and a disease called Spore Sickness. 

  • The full plotkit is available at dystopiarisinglive.com if you wish to review it.

Information Gathering

  • DRWI’s Local Research mechanics are no longer in play. Instead your primary options will be Limited Research and Focused Research. There are forms available in Town Hall. These require possessing Lore and Master Education respectively. 

  • There is an option specifically for researching Diseases (Guides Guide 74)

  • Occasionally in general play space and/or on mods you might come across Lore cards. They will come in the form of slips of paper inside goldenrod colored coin envelopes about the same size as Item cards. The requisite Lore to access will be written on the envelope.

  • A number of other abilities may yield useful information depending on your situation including Basic Medical, Master Medical, Master Lockpicking & Security, Basic Biokinesis, Spoilers, Malicious Discussion, the Civic Landsmen traits, Benedictions and other items

  • Writing to NPC individuals or organizations is also still an option. Sometimes they know things!

Currency/Items

  • NPCs may only use or accept local currency, Lug, except where Trade Notes are specifically permitted by the Rulebooks. Player characters are still free to utilize whatever currency they wish between themselves.

  • Bank accounts are no longer available to Societies, except for the funds used by Town Council.

  • Items on 3x5 index cards from December’s playtest are not valid.

Zones of Play

  • All of in-game space is Wasteland

  • We are trying out different placements of mechanical zones. These are subject to change. If you have suggestions for a better configuration, please let us know.

    • Culinary - main Fogle kitchen, require

    • Artisan -  Dorms common area and porches.

    • Morgue - Whitetail cabin

    • Agriculture - Near field in front of Town Hall. Specifics will be given at Opening Announcements. After March this will rotate to another area.

Public Works Proxy System

For the crafting Zones, such as Artisan, Culinary, and Agriculture, we are offering a proxy system for those who may have short or long term difficulties making the walk to the Public Works to get your Item Cards. Instead of taking the walk yourself, you may instead send your character sheet, Resource Cards, and the Blueprint (if necessary) with a proxy to take the walk for you. You may not begin crafting a new Item or use any Development Skills until they return with your sheet and Item Cards.