Hype Posts

A Call from the Ossuary Society - September 2026

Out Of Character Transparency

The Corrupted Morgue scenario will run across the road. Based on the information given to us by players’ preparations, Dive times have been divided into three run blocks spaced throughout Saturday (11:00am, 3:00pm, and 7:00pm), with the assumption that they would last 4-5 dives each.

  • Should PCs still have supplies and manpower for further runs and have not successfully finished installing the Helscape Catastrophic Stabilizer at the end of the third block, they may be permitted to continue trying (within reason, respect, and at gamerunner discretion). While it would be cool to chainsmoke our runs into a single long session scenario, we would like to be kind to our NPCs and PCs alike. 

  • Players are permitted to travel without a guide to and from the dive staging area during the blocks. Please do not enter the field or picnic area without permission to do so.

  • A secondary Artisan zone will be opened at the staging area to allow for repair work.

  • Each dive is limited to 1-6 people. A solo diver is not recommended, but it is allowed.

  • Once within the casket airlock, the decision has been made. A PC cannot exit the scenario except through mechanical means. Items and personnel cannot be swapped out for anything/anyone outside the airlock. If a player has entered a casket and then makes the OOG choice they no longer wish to participate they are not required to continue and may bow out but that dive will remain down one person. Substitutes may be allowed in an instance that a player becomes unable to participate for reasons of health and safety.

  • Players have a 5 minute time limit within the dive module space, starting from the time any of them leave the airlock and enter the chambers.

  • After 5 minutes within the Corrupted Morgue space, anyone who has not returned to the airlock area must remain for 1 minute to fight for their life before being ejected, receiving 1 Fracture and losing one Resolve (or Infection if all Resolve is expended).

  • Time during dives will be officially kept and called out by a Guide. 

  • CONTENT WARNING: Splash module elements within the first chamber. They are opt-in on an individual level.


It seems that everything has been prepared to tackle the Morgue’s corruption head-on. We cannot afford to wait any longer, as the mutation and disease has reached a tipping point and the environment around Steel Horse Crossing will forever be changed even if we are successful in subduing this blight from the Mortis. The enablers of local infection farmers, experiments of the fugitive Full Dead, excesses of bad brain, and countless crises of years past have ensured that the Morgue cannot be left to heal on its own anymore. The small cracks and scars left behind were quietly festering underneath it all, each compounding over the last. We must now go in and fight to hold the problem in check ourselves to ensure the stable continuation of this settlement. Failure may mean many deaths and the potential to render the area barely habitable until it subsides or it is safe enough to continue the work.

This is a final call for assistance from any and all who are willing to travel North to help Steel Horse Crossing. It is in the interest of all who value safety and stability in the Midwastes to subdue this corruption before it boils over. We have little to offer except the gratitude of the Ossuary Society, the Helldivers, and those who make their home here.

Tony Fucker

Collegium Mortis

Ossuary Society

PS: Please be proud of me. I didn’t use the words ‘cowabunga’ or ‘turbo-fuck’ even once.

Message from The Wells Society - September 2026

ooc transparency

A Zone of Mechanics will affect the Agricultural Zone during the September Event. This Zone of Mechanics will not impact the ability to use the Agricultural Skill, and Herb will be produced as normal. The Zone of Mechanics will have other side effects for using the Agricultural Skill, but Herb production will not be one of them.

First thing Saturday AM, tools will be introduced to ensure that this mechanic can be interacted with and altered positively by intentional player actions throughout the weekend.


Greetings and Salutations to the Settlement of Steel Horse Crossing

A combination of recent events has interfered with our normal rotation of crop fields. The field currently in the rotation has become more heavily overrun with Glow Shrooms than is considered acceptable. As you likely know by now, while Glow Shrooms can be a valuable tool in reducing radioactive contamination across the Wasteland, overexposure to the fungus can lead to other health problems. Unfortunately, the other fields in rotation will not be ready in time for this month’s trade meet. 

While the Glow Shrooms can be safely harvested and removed to lower exposure levels under normal circumstances, prior experience at places such as Bastion have shown us that Glow Shrooms become an integral and structural component in situations where a Morgue has become Corrupted. The standard methods of removal could be disastrous under these extreme climates.

Our colleagues and partners at the local research institution of Bloom Industries have suggested a revolutionary idea to safely reduce Glow Shroom levels in the affected field, a method that is less likely to result in an utter collapse of your Morgue due to the structural integrity being compromised. Dr. Bailey Hitch should be arriving on the first morning of this month’s trade meet to explain further and facilitate this plan. Any assistance you can offer them would be greatly appreciated and looked upon favorably by the Wells Society.

Regards,

Sophina Faulkner
Steward of the Wells Society

Notice from the Blacktide Hunters - September 2026

I got a location for you. Camp of Thrill Kills, just far enough away to make the walk inconvenient, and reportedly fortified. The scout couldn’t get in to see if Pipsqueak or any of the others are still in there.

I’ll be dispatching our other squads elsewhere to at least keep the neighbors busy so they don’t harass you on the way there. None of the local Raiders have gotten out of hand, but there’s enough different types that they get annoying with the roads the way they are these days. I don’t have the hands to do much more right now. You’ll be fine.

I’ll see you on the first night of trade to point you the way. We get the survivors out so they can get fixed. Then we burn the place to the ground. And then I buy the drinks.

Trout, Warden

Blacktide Hunters

Letter from the Ossuary Society

Hey Steel Horse. Its me, Tony Fucker.

Remember me? One of the weirdos at the Helldive. Not Sweeney. The other one. Work is still going at the borehole. Couple of hiccups but nothing too catastrophic but we're on the final approach before we need to act. 

Lets meet to discuss the town preparations. A lot of people are working on this on and there are a lot of moving parts. Best to sit down and get it all laid out and make sure we're on same page. I'm sure we all prefer adequate planning instead of winging it, yeah? Everyones invited, even if you aren't a pro diver or have no idea whats going on.This affects all us, success or fail, so, like, don't be shy.

tdlr

Town Hall, 1pm

Talking about next month's Morgue Diving

Also keep an eye out for worms. We think they've breached the cordon and they are nasty shits.

Anyway, love ya

Letter from the Blacktide Hunters

To Steel Horse Crossing

They used to say when it rains, it pours.

Given the rumors, I imagine you all have enough on your plate right now. I’m coming to add to it, because I’ve now got a situation on my hands and need more hands and eyes. Runners, Prospects, and everyone else too are all welcome to help. All hands on deck.

I am requesting time to speak at this trademeet’s Council Meeting. Come join me if you’d like the deets. If you can’t make it, talk to someone who can. I hate repeating myself.

Trout, Warden

Blacktide Hunters

Currency: News from the Bank

A Letter from the First Bank of Steel Horse Crossing

To the Citizens of Steel Horse Crossing and its surrounding environs:

Recently, I visited with your Town Council to provide information about concerns that the First Bank of Steel Horse Crossing had regarding the locally used currency of Lug Nuts, Spark Plugs, and Pistons. I am sure the Council would be happy to discuss the matter with you at length, but the crux of it boils down to the Bank having concerns regarding the valuation of a currency that no longer holds value to its current citizens beyond that of Tradition, as the originators of the currency have long since left the area. Compounding this, there has been additional distrust as criminal manipulation and trickery has created a mercantile loss of confidence in a medium of exchange for which we hold no real control over.

For these and other reasons, not excluding the recent difficulties regarding widespread starvation due to scarcity of produce and trade goods, the Board has moved to divest itself of assets backed by the aforementioned Lug Nuts and begin an orderly transitional shift to a new note issued and backed by this Bank, supported by a tangible good that provides a lasting sense of stability, nourishment, and sustenance to the community that we support: Cheese.

The First Bank of Steel Horse Crossing will begin issuing ration vouchers, backed by the Bank and through a partnership with a local monastery. An individual ration voucher will be worth 1 Cheese Curd, with greater quantities of course being equal in value to appropriately sized pieces of Cheese.

To keep this transition orderly and all those who need food to get it, currency exchange services that do not involve Trade Notes will be suspended. Lug Nuts will still be accepted by our offices at this time.

Regards,

Thomas Maddox

Vice President, First Bank of Steel Horse Crossing


Out of Character Transparency

Hi, everyone. You probably have questions, so I’m going to do my best to answer them preemptively. Since Live, we have been unable to order Lug. Everything we’ve done since then, every module that sent Lug out, and every zombie you looted has been running off of existing/recycled inventory. Developing a new Currency is not a fast process, and we had delays while we prioritized our time working on other things (like running game each month). My thanks to our Team, including Dan who has since stepped back, for all the work that went into this project.

The recent narrative involving the Bank and the Town Council’s Bank Account was not really intended to be interacted with in the usual ways. The Bank Account getting frozen originally was part of a Black Market plot gone sideways at the time, and the current narratives involving crime and Dangerous Routes is 100% plot that’s designed to be interacted with, but All This™ also gave us a nice story insertion for the Bank choosing to transition from one object that was seen of arguable value to another that held more intrinsic value. We wanted to provide some narrative basis for *why* the Currency was going to change. We hope you enjoy that part, rather than something less fun like a handwave and an OOC “Ope”; we’ve tried to interweave this with other ongoing plotlines (which are designed to be interacted with!) so it felt more organic. But in the end, we needed to switch Currencies.

Narratively, the Bank has never really been the issuer or backer of Lug. Lug was issued primarily through two (mostly NPC) factions back during DR: WI’s creation, and those groups have been long absent from our setting. The Bank dealt in it because everyone else did. In short, we’ve all been using a fiat currency, partially because OOC we had all these cards that we wanted to keep using. So we created a narrative where the Bank looks at the existing situation, decides it’s going to create its own, make it a currency backed by actual trade goods, and continue operating as a Bank with much more faith and trust in a currency that hasn’t been propped up and dragged along.

We will be disbursing the new Currency organically and naturally, and not doing Lug-Cheese exchanges at Public Works. Trade Notes for Cheese will be exchanged as normal, but in general we are intending a more gradual transition. Lug will still be accepted by NPCs and Public Works for now; if/when that changes, we will give you a headsup. I do not intend to even *consider* that decision until the end of the 2026 season. At the end of the day, ordering a Currency from scratch is pretty expensive and we want to see how our initial order holds up over the rest of the year.

TL;DR
- We had an OOC need to change Currency
- Lug will be accepted as norm, for at least awhile
- You will have to obtain Cheese within normal mechanical means; no exchanges

2026 June Premier - The Helldive

Hello! Our Summer Premier Event is traditionally the Steel Horse Crossing Annual Helldive. All of our Helldives have been unique, with different themes, threats, and objectives, so we have some more information about what that’s going to look like this June.

Backstory: What is the Helldive?

Approximately 40 years ago, the sealed and largely abandoned mines under Steel Horse Crossing caught fire. Lascarians were largely considered a scapegoat at the time for most of the local troubles, and more than a few dangerous Critters were known to live underground, so to most of the town’s residents having the entire underground mysteriously catch fire was largely considered a net benefit. Unfortunately this did not last, as the increasing heat and pressure under the earth began to threaten the settlement itself.

Thus the Helldivers’ Association was born: An organization of former miners, dangerous ruin explorers (singularly referred to as a Jones), and volunteer firefighters, all willing to risk their lives in service to the community by jumping into the fiery unknown. Every summer, Helldivers would enter the underground in an effort to curb the fire and safely vent some of the pressure lest the town itself explode like a geyser. Many of them did not return.

Roughly 8 years ago, together the residents of Steel Horse Crossing and many distant travelers managed to collapse many of the tunnels and put out the fire for good. Lascarians began to move back into town, and the local Gorger Parliament has expended great effort in normalizing relations between the Gorger and non-Gorger Strains. The Helldivers, initially feeling lost without a Greater Purpose, shifted focus as a local institution utilizing their experience in both dangerous relic acquisition and knowledge of the underground.

Which brings us to today. The Helldivers Association has recently undergone a leadership change, but their values still remain the same: Community, Self-Sacrifice, and Doing What Needs Done.

Check In: Things to note For your NPC Shift

You’ll note that some of our NPC shifts are marked with different focuses. While we cannot always accommodate every preference all the time, and many shifts will have a mix of both combat and non-combat options, we also wanted to provide some guidance for those who vastly prefer one over the other.

We will also be having a sign-up sheet for those Characters who wish to go on a “patrol” of the town. Steel Horse Crossing has had some significant problems with its trade routes for the last several months, and this is a way to help address some of those complications. Each “Patrol Route” will be a 2 hour chunk of time as a NPC, at very specific times. You may notice that these times happen to coincide with NPC shifts that are marked as “Combat Intensive”…

Our Town: What’s Where and Notable Site Changes

The trail system across the road is extensive and gorgeous and we love to use it for various Away Modules. However it is also considered public access, and so the bulk of the actual Helldive will be happening along the gravel road between the Stage and the Boathouse. This means that the gate at the cul-de-sac where Eagle and Woodchuck will mark the beginning of our Module Zone territory. Please do not enter this area if you are not supposed to be there; we don’t want to spoil anything for you!

The Meadow behind the Eagle/Woodchuck cabins, all the way to the Tree, is reserved for those who wish to bring tents and camp. This will also be the location of the Annual Picnic, where characters are welcome to setup merchant booths to sell goods for in-game currency, carnival games will be held, and our local sport of Rocket Ball™ will have the season’s opening game!

The area near the Stage, down the hill from the Meadow Tree, will be the entry point of the Helldive Module Zone and marks the beginning of the Module Space. Again, please do not enter the Module Space unless you have been asked to do so. The entry point may still be interacted with; NPCs will be there periodically to oversee the ongoing module.

The Picnic: Welcome to the Midwest. We like food

The Helldiver Picnic started originally as a means for Helldivers to spend a last bit of downtime with their families before diving. Traditions being what they are, this has carried forward even if the original reason for its existence is no longer needed.
At approximately 3pm, locals will begin to congregate near the Meadow for games, food, and laughter. Carnival games, merchant booths, and other forms of preferred lawn entertainment are more than welcome! We recommend bringing a blanket to sit on and a dish to pass! After all, what would Wisconsin be without a potluck?

Helldivin’: How this is going to work

The Helldive itself is intended to be an ongoing, repeatable “dungeon” with an emphasis on team work. As the Helldivers operate the drill creating a borehole into the earth, they will occasionally reach several “caverns” that require extensive sample collection and field research.

Each cavern will be open and available for runs for no more than 1 hour, at set and posted times. A team with a limited number of player characters will descend a pulley-operated lift into the cavern, where they will begin the research tasks laid out for them by the NPC sending them down. These tasks are expected to last the Team approximately 5 to 15 minutes, give or take. Upon finishing, the team will need to ring a bell signaling the lift to come pick them back up and then wait patiently until it arrives to carry them back to the surface. Upon arrival, they may then deliver research samples and debrief with the NPC overseeing the Research Tent at the borehole’s entrance.

There will be no limit on the number of times you can go down the lift, but we want to encourage as many people as possible to visit as many of these caverns as they wish.

A Message From The Ossuary Society

LETTER #1:

To the Citizens of Steel Horse Crossing and others residing in the region,

I apologize for my absence from last trade meet; my work became rather pressing at short notice so I was required to drop all plans in order to adapt. So is the life of a member of the Ossuary Society and others who work with the Mortis Amaranthine.

You may already be aware of the recent prevalence of Grave Bloom at your settlement. What you may not be aware of are the causes and origin of this disease: an overactive Mortis Amaranthine. In this case, it would appear that a number of recent occurrences at Steel Horse Crossing have intensified one another leading to an unsustainable amount of infection growth, such as a recent uptick of deaths due to the Society of Raider Research (SORR) and associated fallout, as well as alleged infection farming and elevated levels of psionic activity. However, we have reason to believe there are further factors not yet accounted for.

Upon meeting with my colleagues among The Helldivers, it has been decided that a number of exploratory expeditions into the tunnels below town are necessary to research the corruption we are dealing with. At this time it is unclear which factors can be mitigated, which have cemented their influence within the Mortis Amaranthine, and how best to navigate the situation going forward. 

As such, we are requesting aid from the people of Steel Horse Crossing, members of the Ossuary Society who are not currently occupied, and any other brave individuals across the Wasteland willing to endanger themselves to help protect the settlement.

Sweeny of The Prognostic Order of the Ossuary Society

Letter #2:

Wow that sure is a lot! For those of us not fluent in “Morgue Nerd”, I have a quick translation.

Steel Horse Crossing is in a bad way. So bad, they don’t know how bad it is yet. Their local Gravemind is overactive, or sick, or both. These guys are looking into how sick (or overactive) exactly and what to do about it, but to do that they need help. 

There are plenty of reasons why the Gravemind is sick: psions, fanatics, infection farmers, but that’s just a lot of surface level information. It doesn’t tell us how bad it actually is, or how to fix it. 

Sounds like they want deeper info. Like literally deeper.

But if you live here don’t panic yet. You probably have at least a week or two to leave before everything hits the fan. 

From the desk of Igz, assistant to Sweeny

June 2024 Premier and its Focus

We're 24 hours out from our May Event, so let’s talk a bit about our Premier in June!

For a bit now, the folks in Steel Horse Crossing have been learning more about a nearby region in the Great Lake known as "The Dead Zone," a place of poison and death that used to have a thriving ecosystem primarily inhabited by a group of Saltwise known as the Kohl-Andra. As the name “Dead Zone” might imply, the property value has declined substantially since the Kohl-Andra lived there.

Meanwhile, one of the themes that we've done pretty much every summer since our chapter first opened has been that of the Helldive: An excursion into dangerous and unknown territory, to deal with a problem that threatens on a level that a single crew of individuals cannot easily solve on their own. While the original Helldive scenarios were focused on the local underground mines and their fires, we have in recent years branched out into other settings and major problems. You've probably figured out where this is going by now. :)

The focus of our Premier Event will be centered around the Dead Zone and learning how to resolve its cause. As the Dead Zone is a region out in the Great Lake, and not just down the street from the RoadHouse Bar, Player Characters will be traveling to, and setting up at, somewhere outside of the typical Steel Horse Crossing Monthly Trade Meet. Despite the temporary change in Setting, we will still be at Camp Sinawa. We realize it may feel weird, but we ask to please try to ignore the cognitive dissonance rather than draw attention to it. If it helps to reinforce the sense of being Elsewhere, we encourage you to choose sleeping bunks that you wouldn’t normally, tent camp, or make changes to your usual decorations and props around town.

We also feel it would be needless and a jerk move to deny everyone the Room Augments and Custom Crafting Zones that our players have already created at the WI game, so we are allowing them to be packed up and brought along for the ride. You will not be required to rebuild them from scratch, but instead some effort will need to be expended (such as Time and RP) in order for things to be transported in and installed. For example, an Agricultural Zone may need to have brush cleared, ground tilled, or fertilized. An Artisan Zone may need to have tools and materials laid out . We will have more details on this aspect as we get closer to June, but we wanted to be transparent with the broad view now.

In keeping with the theme of going where noone wanted to go before, we’re also likely to have some new threats you havn’t seen before, perhaps some old threats you wished you’d never see again, and likely some custom mechanics as we host our first Helldive that involves, well, literally diving. Any given Dystopia Rising game has a reasonable chance of covering a very broad range of horror topics, but we wanted to give some particular mentions of Content Warnings that are likely to come up, whether through direct experience or reference:

  • Thalassophobia, Submechanophobia, and Environmental Hazards such as drowning

  • Critters, including Spiders, Parasites, and other Creepy Crawlies

  • Historical References to the Ironworks, which may include topics such as fascism, torture, mass murder, and unethical medical experimentation and treatment of prisoners

  • Low Light Environments as well as Combats, potentially with atypical threats

  • Difficult-Choice and Morally Grey Situations

  • Splatter or Splash Effects

  • All of the usual things you’d expect, such as Blood, Gore, Body Horror, and Death.

As always, we will endeavor to steer modules or stories away from those who have communicated particular phobias or triggers to us, but as these will be major themes of the event we felt it crucial to be transparent about them. Players should always do what is best for them when engaging with sensitive topics, even as our Characters may be having the worst time of their short lives.

We certainly hope you’ll join us in June for this Event if this sounds like a fun time to you, but we also want to be transparent about the type of Event we will be hosting. The key to any game that revolves around cooperative storytelling is when players and gamerunners work jointly towards the story that they are creating together.

Recent Town History - A Brief Summary

The years following the Uprising have seen many changes for Steel Horse Crossing. Most of the area’s infrastructure was suddenly up for grabs: a naval base, the harbor, a rail hub, mines. All were quickly commandeered by various interests who moved in as the Ironworks crumbled. Their business boomed, making the settlement quite attractive as a remote trade and research hub on the Great lake, away from the oversight of large cities and ethics boards. Underneath it all was a settlement just trying to keep itself together.

The Steelblood mercenaries who had negotiated their way into town in exchange for defense took advantage of their numbers and the sudden power vacuum to take control of Steel Horse Crossing. At the same time, the fascist New United Kinship Movement was worming their way into all levels of the Steelblood hierarchy and furthering their own goals. Unsurprisingly, many of the locals were… displeased, leading to a protracted and ugly conflict that literally split the town in half with the Steelbloods controlling the ‘other side of the river’.

That was the situation Steel Horse Crossing lived in for years without real resolution. Skirmishes. Posturing. Sabotage. Murder. Secret Alliances. Unsecret Alliances. Martial law. Bombings. Assassination. All with stretches of uneasy peace between. It all kind of blurred together into a shit soup that just became part of life, easy enough to ignore as folks still had to keep going on with their day. 

The extra problems kept piling up though, and eventually they outweighed the benefits. Steelblood infighting. Rodger’s experiments. Fermi’s experiments. Fungus. Radiation. An abundance of dangerous wildlife. Rumors of Archons. Giant squid monsters in the mines. Aliens. Near Mortis collapse. Saltwise Raids. NUKM. More radiation. Actual Archons. 

Despite that much of it has calmed down many folks have already decided to seek their fortunes elsewhere including many Steelbloods.Some have returned home to the larger cities. Some have joined newer settlements forming further afield hoping their situations to be less volatile and less of a target. And some have simply ceased to exist, rendering some parts of SHC a ghost town with many buildings and homes now standing empty.

ARCHONS/OUTSIDERS/GOO-THULHUS

These nightmares were discovered in the area the year before last. The good news is they didn’t seem to be feeling aggressive toward us or intent on destroying us. The bad news is they don’t seem to regard us remotely as a threat and have been studying us like we were particularly interesting ants. They appear to have left since those encounters but there is no real way to be sure. There are more ways to defend ourselves these days and much more information available, thankfully. It doesn’t make them any less concerning.

DOCTOR RODGERS

His experiments with Strains and the Mortis were dangerous and utterly immoral. There isn’t time enough to list off all the shit he did. Anyway his location was given up by one of his own assistants in the end and the town descended on that bunker like a swarm of angry velocigeckos. Word has it that the things that go bump in the night circled up and had a little murderdive party as well but either way, he’s super dead. These fancy new Byproduct syringes were found in the bunker so that was pretty dope. Just don’t think too hard about how the science behind them went.

BLACK FUNGAL DISEASE

BFD ran rampant through town for a while, owing to the terrible shape the Mortis Amaranthine was in after a combination of Rodger’s experiments, Archons, and a few other factors. Thankfully the town got that under control, more or less.

FERMI CHADWICK

The brilliant mind behind Project Arrowhead, determined to bring cheap and plentiful energy to the wastes. Great idea. Terrible execution. The last efforts involved building a nuclear device inside of an Abyssal Stitch procedure to rip open a portal to the home of Archons, believing that it could be harvested as a power source. Fermi was dead by the time the town showed up to stop the process, leaving them to try solving the problem from his notes alone. In the end it was too late to simply shut it off and they were forced to redirect the device’s power into the Mortis itself. Actually removing the device and cleaning up took several months while it continued actively irradiating the entire region.

THE ARCHIVISTS

No one ever tries to ply them for the knowledge stored in their extensive libraries any more but these pains in our collective asses have become strangely popular in recent days, now that this order of Final Knight monks are known to be the source of the best cheese in the Midwastes. They flat refuse to share the secrets of its production but have been open to having it sold in town.

BERTHA HARDWOOD AND HER TEAHOUSE

The be-tentacled Host of Sensation Bertha Hardwood runs the brothel across the river. Her entertainment palace hasn’t seen any loss of profit, customers, or rumors, regardless of what hits the town. As a busy business woman she may not be seen often these days, but her associates may be and she would never say no to a letter.

NEW UNITED KINSHIP MOVEMENT

Despite the Rover supremacy organization enjoying a degree of acceptance or tolerance in the past due to finessing their way into all corners of the Steelbloods, they have largely been driven into obscurity. No doubt there are some remaining in town, but they know better than to claim to be a member or openly wear the NUKM knotwork.

STEELBLOODS 

The loss of a single strong leader can be devastating. Dr Rodgers, Zane, Magnolia, Junior Black, amongst many others are all either dead or missing and unsurprisingly it has utterly destroyed Steelblood cohesion. Whole factions like Apex have simply left town. Even many of those that represented the organization just last year in negotiations aren’t around anymore. Other factions have fractured, splintering into smaller families and crews. The ones that remain are ones who genuinely wanted a place to settle down and have been working with the non-Steelbloods on the other side of town to keep things stable. While some cling to the Steelblood name for identity and mutual support, as a monolith force in SHC they are largely defunct. A few Steelbloods came over during the last winter trade, trying to help us with information about the frozen zed swarm.

HUNTERS LODGE - A group of sport hunters and nature lovers have been scoping out new hunting grounds and have been marveling at the largely untouched possibilities around Steel Horse Crossing. They joined up with other local hunters and conservationist groups to better manage activities in the area and protect the ecosystem.

ASTOR & FRICK

One of the firms who invested heavily in the railroads as trade and business restructured. The perceived decline of stability and profit to be found in Steel Horse Crossing has made them nervous. The assassination of one of the Fricks at the Winter “Fuck It, We Ball”, the Labor Union ‘fiasco’, sabotage, and other events this last year have made them exceptionally skittish and ready to withdraw entirely. Rumor has it the Bank is maneuvering to snatch up their remaining assets in the area.

LABOR UNION

Just dealt with a massive worker strike over mine safety. It got kinda heated in the middle. The owner of the Tallywish mines got himself dead after he sent union busters at the strikers. Some say he was mailed explosives. Some say his kid ganked him. Negotiations quieted down real quick after that.

THE LITTLETONS

They’re “Fine.”

THE MORTIS AMARANTHINE

It’s “Fine.”

TOWN GOVERNMENT

Another election. Our new councilors and bribery targets are Canary, Liberty, Miette, Sev, and Wayra. The judges are Jimothy and Michelle; and our sheriffs Alex and Gene.