General Announcements

Plot and Player Agency – What’s the Impact?

I wanted to take a few minutes to talk to everyone about story given current discussions.  We’ve had a number of people write in on two parallel, but very different topics.  The first is “How do I get involved in plot?” – you see plot and story, but you’re not sure how to insert yourselves into the mix.  Since that is one of the primary aspects of a LARP, we want to offer you some ideas on what some of the easy avenues are to jump right in.  The second is “I don’t like this plot, it should go away!” – on this tangent, I’m going to briefly discuss this mentality and why it’s self-destructive, as well as how to address that concern.

Engaging Plot:
So, you have seen something that calls to you, and you want to jump in.  Perhaps you’ve never LARPed before, or this LARP is very different from others that you’ve participated in, and you’re not sure how to do that.  There are a few ways you can readily join the fray, and be as engaged as you feel you want to be.

  1. NPCs and the world around you: DR is a living world, which in short means that whatever you see or experience is possibly an avenue into plot or something entirely new.  Since NPCs are sent out regularly, and the world exists continuously, this is a simple way to jump in when you’re ready to see what exists.  Have you asked an NPC about a problem you’ve been looking at for the last hour?  Perhaps they know of someone or something that leads to another step?
     
  2. Research: As a high technology area, with a focus on things your character may not know much about straight out of the gate, using research can be a huge boon to helping to get that edge on something you’re working on.  Research can be done by anyone that is Educated at a library.  Don’t have the Educated skill?  Team up with someone that does!  You can work with others to ensure proper research is done, even if you don’t have the skills yourself.
     
  3. Working with other PCs: Sometimes, certain plot hits smaller groups than the whole game.  If you want to see what else is out there that could use your character’s input, check around.  As a social game, DR thrives on player interaction.  Just because a plot didn’t start in your hands doesn’t mean you can’t get your hands on it.
     
  4. Staff: As a last resort, you can always talk to the storytelling staff if you have story questions or need particular answers.  We highly recommend using the first 3 avenues if you haven’t tried them already, and you may be asked to use those options (particularly research) if you haven’t tried that already.  Sometimes, though, story needs input more directly.  That’s what we’re here for.

Whatever your method, engaging in plot is open-ended.  If you think you can’t impact a plot, or that what you can or can’t do is pre-established, you are likely in for a surprise.  Every plot that we’ve approved has player agency written in, no matter how big or how small that plot is.  Thinking you can’t impact a plot based on a pre-conceived notion may keep you from trying, and that is a guaranteed way to not achieve any impact!

Disengaging from Plot:
On the other side of the spectrum, sometimes you find plot that isn’t to your tastes.  There are two things to keep in mind here.  First, you don’t have to actively participate in any plot that exists in the world.  You have the choice to avoid or pass on plot that has engaged you, and telling the staff that it is not something you want in your game is viable.  You should not use this as an escape from negative repercussions, but if this story isn’t healthy for you, no one wants to ensure you have a bad time.  Second, lack of direct participation in plot doesn’t mean you’re not going to experience plot that hits the game as a whole.  Across the network, plots anywhere from nationally to locally happen that impact players both positively and negatively.  You should expect that will be no different from game to game, with the exception of how it is implemented.

Now, let’s look at this a different way.  If you think something is hard, or makes the game more difficult, you have the above ways to engage the plot and more.  If you’ve ever said “I didn’t like that particular thing”, did you try and fix it with any of the methods above, or even others of your own making?  Bad things happen in the DR world, and if you’re not interested in trying to help resolve those things, bad things tend to linger when unattended.  Downfall mechanics have played a huge part in a lot of chapters over the last few months, and a variety of negative impacts were explicitly and publicly called out.  These impacts and more are up to players to resolve (or not), which means by disengaging, you are effectively forcing others to solve problems for you without any input.

This is a game based around plot and story.  It’s also a game that values “playing to lose”, or valuing that plot, story, and the larger community above a single person or character.  This is not to say your character sheet is unimportant, but the ink should be only a small part of the experience.  If you approach plot with the attitude “I don’t like this”, and decide it is not important or shouldn’t exist because of that, you are effectively suggesting that all the other characters in the game mean less than your character, and their experience is less important than your own.

In short, if you’re feeling like story or plot is hopeless, and you haven’t looked into any of it or taken any action yourself, the best you’re likely to be able to offer the problem is hope that it gets better while others are trying to fix it.

If you have further questions, or this didn’t answer something you’ve asked, please feel free to contact us and we’ll be happy to have further discussion.

Mike

Crafting Policies

Crafting, and how it's done:

First, a quick note as a direct copy from Michael Pucci in reference to the game materials as they stand in the book:
"If a crafter is producing materials, they need to go get their item card after the crafting is done."

In essence, every time you do a thing, you need to trek to logistics and get your card. Thinking about it, even with the weather cooperating, it's a lot less fun to run things this way when that walk is long.  So our policy is going to take on aspects of one of the other long-trek games as follows:

1) During the hours Logistics is open, you may complete one "job", or 3 blueprints, at any one visit. A job is defined as the following:
- One card worth of meal/brew, up to 10 items
(Any blueprint that produces more than 10 items is still fine for one use!)
- One weapon/armor creation
- Any/All improvements on one weapon/armor
- One Forged Item (Still, Forge, Workbench, etc.)
- One instance of farming / fishing

That means if you need to make 3 Plexi-padding to get your end-result armor, then make sure you spend the time and resources to make all four "things" appropriately, and bring both blueprints with the materials, so you can get that particular armor. One card from Logistics is the key for this - it was not meant to have those with Building Tomorrow running to Logistics every time they needed a 2 minute crafting 37 times over for a larger effort.

2) During the hours Logistics is shut down, you may produce only one of the above activities, which may be turned in once Logistics opens.

In essence, if we have to take out more than one card to complete the activity you are doing at that time, you'd need to come back a second time (or more). This is different than the general guideline above, which would have you coming to logistics every time you pumped out a single brew or meal, or each upgrade you did to a weapon.

That said, these are policies that we're modifying slightly from the way they're intended to make production a bit less annoying. There are still rules, however, and games are required to impose such rules to ensure play is fair across the network. 

AP Donations List Updated

Looking to earn AP for the Wisconsin Game?  You can do so by donating items the game needs!

You will receive 1 AP for each dollar spent.  Be sure to save your receipts and email them to wisconsin.dystopiarising@gmail.com or send a copy to:

 6508 S. 27th St.

Suite 9 #282

Oak Creek WI 53154

You will receive the AP once we have both the items and the receipt in hand.  If you don’t have a receipt, we will give you a general AP total based off of amazon price and condition of item.  AP can be spent at the first game, or any subsequent game.

 http://amzn.com/w/3ESZ962L6JWMC

Most everything is on the Amazon Wish List.  Everything with an (*) behind it is specific to that brand/type.  If it doesn’t have an (*) behind it that means it’s a non-specific item and can be donated at will.  This allows you to see exactly what we need as well as have it shipped directly to us.  If you don’t want to pay for shipping, you are more than welcome to drop it off at game itself.  

 If you are interested in donating NPC costumes be aware we accept costumes in size large and up.

 Please comment below if you are purchasing something so we can keep track of what is being purchased to avoid duplicates.

 If you have questions, ask!

 CHECK THE WISH LIST BEFORE YOU BUY! In many instances we have very specific needs.

Office Supplies

  1. Garbage bags
  2. Clorox wipes
  3. Lysol
  4. Facial wipes
  5. Duct tape
  6. Ink cartridges*
  7. Bug spray

Costume and Makeup

  1. Kayo Syrup
  2. Red Food Coloring
  3. Makeup Cake – White
  4. Makeup Cake – Yellow
  5. Makeup Cake – Green
  6. Makeup Cake – Red
  7. Makeup Cake – Brown
  8. Makeup Cake – Blue
  9. Make up sponges
  10. Costume donations in Large and XL (including hats!)
  11. Football shoulder pads

Medical Kit

  1. Poison ivy cream
  2. Sting relief cream
  3. Gatorade

 

 

Books are now available at SHC

We have received our first shipment of books for DR:WI!  

Save on shipping and pick them up at game!  You can order them before game, pay for them online and then receive them with your character sheet during pre-registration.  We will also have books available during registration for you to purchase as well.

If we run out you can leave your order with us and we will bring them to the next game for you.  No shipping needed (or offered, see below if you need a book shipped to you).

Here are the books we currently carry:

Dystopia Rising LARP Survivors Guide 2.0

Echoes of Celluloid Dreams - Dystopia Rising

Axis of Blood and Iron - Dystopia Rising

Diaries of the Rum Coast - Dystopia Rising

Scraps of the Rust Empire - Dystopia Rising

Embers of the Irradiated West - Dystopia Rising

Pillars of Dead Light - Dystopia Rising

Monoliths of Rust - Dystopia Rising

For more information on pricing check out our store!  

If you need a book shipped to you check out DrivethruRPG.com!

February's Blood Drive

BLOOD DRIVE:

One of the greatest part of the DR community is it's willingness to give back to the world. One of the ways we do that is through charity drives.

This month many of the chapters are participating in a blood drive, Wisconsin included! Take a picture of yourself giving blood or helping a friend give blood if you can't yourself, and send it to DRNJCoord@gmail.com for some yummie AP!

50 AP for blood and 100 AP for Platelets.

So come on Wisconsin, let's see you bleed!

DR:WI Mailing Policy

Ever had an itch to send something to someone in game? Did you know that you can, in fact, do just that? Each chapter has its own rules on how to accomplish it, and below relates to Steel Horse Crossing.

First, a point of order: Dystopia Rising was fashioned as a game that is played on site and in the flesh. It is meant to have no downtime, and things that happen should happen at game. It's one of the primary tenets of our game world. So how does mail work?

We ask that you send all mail coming into Steel Horse to the following PO Box. Anything being sent here will be properly delivered to their recipient at the next game, and be accomplished via In-Game means.
6508 S. 27th St.
Suite 9 #282
Oak Creek, WI 53154

Why is this important? The answer is twofold. First, it ensures we're playing by the intentions of the game - all gameplay happens at game, not "off camera". The second, and perhaps even more important, is that we have ways and means for our game to deliver the mail. It involves players, and their characters, facilitating an in game purpose. You are helping not only yourself, but others around you, play the game and get into more roleplay. As directors, we appreciate anyone offering the players in SHC an opportunity for more roleplay - after all, that's why we play the game, right?

Other branches may follow other policies, and assuredly have different delivery addresses. For outgoing mail, please check with individual chapters. 
(http://www.dystopiarisinglarp.com/mailing-policies/)

Thanks in advance for your help!

March Pre-Registration Open

March's Pre-Registration is now open!  

March's Meal Plan is sure to please!

Friday Dinner: Potato Soup, sammiches, cookies
Saturday Breakfast: Breakfast strata, fresh fruit, trailmix cookies
Saturday Lunch: Sweet & sour chicken, sticky rice, veggies
Saturday Dinner: Swedish porkloin, roasted apples, wholegrain pilaf
Sunday Breakfast: fruit breads, boiled eggs, handmade sausage

Alternatives will be available for various diets. Be sure to let us know what you need when you sign up!

Some other things you will need to know:

NPC Opt-Outs.
There's been a small change in how we're going to work with Opt-outs, specifically because of the growing size of our game. Early on, until we can understand the full scope of how many people we'll level off with at regular games, we're specifically less interested in offering Opt-outs. As a game, it's not a mandatory option - it's a convenience. We'd like to keep that convenience, especially for those that need it. So please review the two items of note below so you can understand how they'll work moving forward.

1) Medical Opt-out
This one is simple - it will never increase in price, and is intended for those that physically cannot participate in an NPC shift. While we have numerous options for folks that need arrangements to make an NPC shift happen, there will always be this option as well. To leverage this option, you MUST contact us at wisconsin.dystopiarising@gmail.com prior to registration. We will tell you how to proceed from there. You WILL NOT see this option on the site for registration - it can only be leveraged via talking to the Director staff.

2) NPC Opt-out
This option will change over time. Right now, the price is a bit higher than we'd expect it to be as it settles, specifically because we'd prefer people to take the NPC shift so we can continue to offer plenty of plot and interaction. There will be very limited quantities at this time, and each game this option will be re-evaluated based on NPC shift needs and how the game performed with the NPC levels. The expectation is that as we get more regular players, the price of this option will decrease over time until it settles into a more permanent space. The numbers of this opt-out type DO NOT impact Medical Opt-outs at all.

In short: We're attempting to ensure we respect those with medical needs in the variety of ways we have at our disposal, while letting the game population help us dictate proper NPC shifts. Our expectation is that this will level off over the first season, and we'll let you know when everything is where we expect it to remain.

If you have medical issues but still want to NPC our STs have plenty of things to do, and one of our goals is to have a constant stream of "one person non-com NPC duties" that we can send people out with. Simple social mods that we can orange headband folks up, and send them out for RP. While we can't do that for everyone, we CAN spread people in this situation through multiple shifts as well.

Even at the absolute worst case scenario, we have one-off jobs in and around monster camp - getting people made-up, helping pull the next set of props, etc - that can fill gaps where you aren't out in the field so don't feel like you HAVE to purchase an opt-out.

There is still no charge for NPCing the entire weekend.  Though you will still need to purchase the meal plan if you wish to be on it.

AP Donation List

Last Updated: 12/7/15

Looking to earn AP for the Wisconsin Game?  You can do so by donating items the game needs!

You will receive 1 AP for each dollar spent.  Be sure to save your receipts and email them to wisconsin.dystopiarising@gmail.com or send a copy to:

6508 S. 27th St.

Suite 9 #282

Oak Creek WI 53154

You will receive the AP once we have both the items and the receipt in hand.  If you don’t have a receipt, we will give you a general AP total based off of amazon price and condition of item rounded up to the nearest dollar.  AP can be spent at the first game, or any subsequent game.

 http://www.amazon.com/gp/registry/wishlist/3ESZ962L6JWMC/ref=cm_wl_rlist_go_o?

Most everything is on the Amazon Wish List.  Everything with an (*) behind it is specific to that brand/type.  If it doesn’t have an (*) behind it that means it’s a non-specific item and can be donated at will.  This allows you to see exactly what we need as well as have it shipped directly to us.  If you don’t want to pay for shipping, you are more than welcome to drop it off at game itself.  

If you are interested in donating NPC costumes be aware we accept costumes in size large and up.

Please comment on the forums post if you are purchasing something so we can keep track of what is being purchased to avoid duplicates. Once someone says they are buying something, I'll take it off the list.

If you have questions, ask!

CHECK THE WISH LIST BEFORE YOU BUY! In several instances we have very specific needs.

Office Supplies

  1. White printer paper*
  2. Blue printer paper*
  3. Label machine*
  4. Tape for Label Machine*
  5. 6x9 Envelopes
  6. Sharpies
  7. Tupperware boxes*
  8. Cash drawer*
  9. Garbage bags
  10. Clorox wipes
  11. Lysol
  12. Extension cord
  13. Surge protector
  14. Facial wipes
  15. Duct tape
  16. Red Tape
  17. Blue Tape
  18. 40 qt. Water Cooler
  19. Ink cartridges*
  20. Wi-if/Bluetooth printer*
  21. Scanner*
  22. Bug spray

Costume and Makeup

  1. Fake blood
  2. Hockey masks
  3. Zombie masks*
  4. Zombie color wheel make-up
  5. Make up sponges
  6. Costume donations in Large and XL (including hats!)
  7. Football shoulder pads

 Boffers and Packets

  1. 500 Blues packets
  2. 500 White packets
  3. 500 Green packets
  4. 500 Red packets
  5. Various Nerf Guns
  6. 4x Nerf Vulcan

 Medical Kit

  1. Med Kit*
  2. Poison ivy cream
  3. Sting relief cream
  4. Bottled water
  5. Gatorade

Dystopia Rising at Midwinter 2016!

Everyone who joins us at this event will earn AP for the DR:WI branch. No changes to your character sheet can be made, nor will XP be earned or spent. This will not be included in your 'first three games' rewrite period. This is a great way to test out Dystopia Rising to see if it will become your next addiction!

If you have any questions, or are interested in signing up to play an NPC, email wisconsin.dystopiarising@gmail.com

Friday - 2:00 PM - 6:00 PM
Winters can be cold and harsh in Wishigan, and the city of Mill Walkway is no exception. The harvest from the last year hasn’t helped, with dwindling food and supplies in the outlying, smaller areas. In conjunction with the International Brewers Union, the Schlabst family has funded a gathering in the confines of Mill City’s expansive downtown area, and have offered to open their grain stores to protect the farming community within the nearby reach of the city. Perhaps more unprecedented, the call has been sent across the wastes for those that may find worthwhile trade ties to the local area. Steel Horse Crossing, one of the major production towns of the Ironworks, will have representation among their farming and machinery resources, which may offer some unique opportunities for locals and visitors alike. There’s nothing like a good party, but a party thrown by one of the largest brewing family’s in the Ironworks? There’s sure to be a number of tales worth telling.

Can you make it through another winter without this offer? Will the zed or raiders find you before you find the city? Will the Schlabst mansion be all that you ever imagined?

Can you survive? Prove it!

Saturday - 7:00 PM - Midnight
The local community, capitalizing on the generosity of the Schlabst family and the crowd available, have gathered to provide a unique opportunity to locals and visitors alike at the Schlabst mansion. A medical symposium, hosted by doctor and scholar E. Cummins Wrigley, will take place at the top of the evening hour. A chance to both introduce medical technique, and participate in a great variety of topics, will be available to those predisposed. For the more martially inclined, a tournament of blood and steel has been set by Master Barnum, purveyor of entertainment – not only will prizes be offered, but wagers are encouraged. Drinks will be provided! Rules to be disclosed at the games. Lastly, the local Hedons and King’s Court members invite those interested in celebration and music to join them, promising both a chance to serenade the victors of combat and the ability to begin the trek home without being able to see straight. Trade and opportunity will be available as always. Surprises are in store for all. No one will leave empty handed.

Will you brave the evening and see what Mill City has to offer? Is it wise to miss the chance to experience science and religion? Do you really want to miss opportunity knocking?

Can you survive? Prove it!