3.0 Question & Answer Session Transcripts

Q: There are rumors afloat that the only weapon phys reps that will be permitted in 3.0 will be those crafted by DR officially authorized crafters.

A: Incorrect, any artist can create a weapon phys rep.  All weapons must past safety inspection at game as usual.

 

Q: For the rebuilds will all our experience points be melted down and available only for 1 character?

A: Each character will have their XP totals transferred to the new system.  You may then create or recreate a character with those totals. Keep in mind if you have three characters, you will have three separate totals.  You can put whatever character you like on whatever total you would like.  If you wish to bring a permed character back from the dead, please remember that you MUST get chapter approval to do so.

 

Q: Is the world building information in the tabletop books still canon? (Other than things such as the Iron strain name/other previously current slavery material, which is obviously no longer relevant to the present).

A: Currently, yes.  Onyx Path may change things in the future, but as it stands the splat books are still viable for canon purposes.

 

Q: Will those of us who already have Advanced Membership be charged the difference between the previous and new prices? Will our memberships drop or continue?

A: Your Advanced Membership will continue unchanged until it runs out, then you will need to purchase the Advanced Membership at the new rate.

 

Q: Will plot strings from 2.0 carry over with the time skip? (Such as, if I owe debt to an NPC and don't pay before the skip, will that debt come back to bite?)

A: This is a very personal question.  Some things will carry over the time skip, rover deals, non-time dependent plot strings, etc.  Some things will not.  If you have a specific question feel free to email and we can talk specifics.


Q:  Is strainism gone? Can differences between strains still be remarked upon in RP? Are Lineages to replace strain stratification?

A: Forced strainism is gone.  Baywalkers and Yorkers no longer are forced to hate each other via role play mechanics.  That doesn’t mean you have to like each other, but it’s not the strain that causes the dislike, rather something else.  Example: “That retrograde just gooped in my drink, how gross!”  Lineages are simply new information for the scientifically minded characters.  A research in genetics gave us new information to play with in game.

 

Q: The language in the book has changed from 2.0: no sexism, racism, etc. to 3.0: no parallels to real world oppression. Does this new language include such things as economic oppression? Are there no longer capitalism or totalitarian horrors in the wastes?

A: The idea of ‘real world oppression’ is personalized oppression based on the protected categories of age, sex, race, etc.  Economic oppression can still be a topic of play.

 

Q:  This might sound dumb and irrelevant, but I noticed the book only mentions caravans, cars, and airships. Trains still exist...right? If for some reason they don't anymore, did they ever, or did they just stop working?

A: Trains and boats still exist.  It was not an all encompassing list.

 

Q:  This will probably be answered by plot in the coming months...but is the Ironworks actually just gone?  The Chancellor is gone too? If so, would the Daleys still be considered important in the Ironworks?

A:  Great question!  We don’t know until Onyx Path puts out their book on the subject.  What that means for SHC is that we are going to be focusing our plot on the local area alone.  The people of the Ironworks still exist, but who knows what is going on up at the top?  Most of the big wigs are missing in action and therefore unable to be reached for comment.

 

Q: Okay I noticed that bullets have been limited to 50 combined darts or packets for guns. I am okay with this if, and it is a big if they could come out with a Gizmo ammo can (properly phys rep) for those of us with resources and time to prepare for a big fight. I have often carried 75 packets in the current system as I have run out of packets in big fights with only 50. I find this limitation along with projectile reduction and projectile immunity on zed to be closer to balancing the difference between melee and projectiles.

A:  The current blueprint list is just the bare bones basic blueprint list to get the game up and running.  There are more prints coming in the future and many possibilities that could happen based on those future blueprints.  This would be a wait and see situation.

 

Q: What are the differences between the directors? What does experience design mean? For example.

A: There are no more Directors, there are Owners and Employees.  Currently in Dystopia Rising: Wisconsin you have two owners and one employee.  Heather is in charge of Marketing, Customer Service(answering emails and communication), Community Management (keeping folks upbeat and excited) and Logistics (cards, inventory, character sheets), Mike is in charge of Visual Design (the way the game looks) and Conflict Resolution and Val is in charge of Experience Design(plot and story).

 

Q: As far as new players and exp/build, are new players truly coming in with no skills purchased, the language seems to indicate that to be the case.

A: Correct!  The idea behind 3.0 is to make this as friendly to new players as possible and to focus on story, rather than mechanics.  New players now focus on creating a character with a backstory and a costume and learn skills as they are needed during role play.  New players won’t have to worry about trying to find a build that suites their playstyle, and instead can worry about getting skills they actually need to have to have the experience they wish to have.  Since all weapons skills are inborn, they don’t have to worry about being able to learn those skills to protect themselves.  They can just pick up a weapon and use it!

 

Q: I'm slightly confused about home chapters vs travel chapters when it comes to an Advanced Membership. It looks like all of your characters now have to be based in the same "home" chapter even with an Advanced Membership, is that accurate?

A: You can role play your character to be based out of any area you would like, but administratively you have one point of contact to deal with character sheet issues and updates.  That is your ‘home’ game. 

 

Q: Can you explain zones?

A: There are now two ‘zones’ in 3.0.  The more civilized town center where the crafting stations and sleeping areas are and the wasteland where more intense combat and CvC heavy areas are.  Feel free to hang out in the area that most suites your characters!

 

Q: Perhaps this was handled via updates, however I'm struggling to find how Local Currency is introduced into the game aside from Elitariat Lineage advantage. Is this intended or did I miss a way for other Lineages to activate Proficient and deeper Civilized skills?

A: Most check in skills have gone by the wayside in 3.0.  Local Currency is introduced via plot and local mods.  These mods will be role play heavy with some aspect of toyetics introduced in order to give you a more immersive experience.  Examples: Work orders from the Locals/Navy requesting supplies for currency, Work details where scouting parties get paid for scouting things, etc.

 

Q:  If you currently have an AP, can you apply for another immediately or do you need to wait until 6 months from the 3.0 start?

A: If you currently have an AP you may start 3.0 with an AP.  Please make sure to check in with your local chapter to make sure you get this aspect of your character set up properly, not all APs are labeled the same.

 

Q: What's going on with crafting stations? Will there be prints? Can be build our own crafting stations to sequester away in the middle of the woods where Warpaths live?

A: At the start of 3.0 all crafting stations will be provided by the local chapter and will be set up in highly genrefied areas.  We do not know if there will be blueprints in the future to give the players access to ‘mobile crafting units’.  Stay tuned for more information as it becomes available.

 

Q: Will there still be restricted strains?

A: There are no restricted strains.  There WILL be costuming and backstory requirements for certain strains.  More information about that will be available on our website when updated for 3.0.

 

Q:  So what is happening with assistance points?

A:  We don’t know yet.  Rest assured we are working on something.  But nothing official has been announced at this time.

 

Q: How soon after the switch can you apply for a Professional Focus Achievement?

A: 6 months after Downfall.  This will allow us to get everyone up to speed on playing the game in the new format so we can focus on giving you an awesome story to go with your Achievement.

 

Q: How will transfers be handled leading up to, or after 3.0? I heard that you no longer lose all your items/currency/etc?

A: Correct!  After 3.0 you will no longer have to turn in your cards/currency/blueprints.  If you would like to wait to 3.0 to transfer you are welcome to do so.  Until Downfall, however, transfers will be handled as the norm.

 

Q: Combat skills seem to be extremely item dependent, and the most items only give damage spike abilites. Is that on purpose, or because we have so few prints?

A: That is on purpose.  We want characters to have an element of danger in the new system.  We want folks to consider their tactics as well as their weapons.  Are you on high ground?  Do you have a way to funnel your enemies?  Be smart about your tactics and you will be just as deadly as before with easier math.

 

Q: When will we be able to exchange current stuff for 3.0 stuff?

A: The current timeline says August 1st.  There will be more announcements on this as we get closer.

 

 

Q: Will we be able to buy Infection and Resolve during the Rewrite Process?

A: You can purchase up to 6 resolve during the rewrite process.  Infection can only be increased with in character role play options.

 

Q: What is happening with our local cults? Will we be grandfathered in? Do those ten members need to be from the same chapter? Can we become part of the local cult during the time skip?

A:  Local cults who have 10 members will be grandfathered in.  They do not need to be from the same chapter but you will need to check with the local team to make sure they will be accepting that cult in their game after 3.0.  You can not become part of a local cult during the time skip.  If you would like to join one, you are welcome to do so before or after the time jump.

 

Q: Are NoA considered baptized into their faith in 3.0 to start?  Is that all Devoted, or just Accensorites?

A: We are checking with folks about this, but for the moment, it is just Nation of Accensor.

 

Q:  Will faith subsects carry over?

A:  Most of them should, yes.

 

Q:  Is one a "priest" just by taking Faith skills then?

A: One is a priest by their role play.  Do they act like a priest?  Do they follow a faith?  You are what your role play holds up to.  None of the faith-based skills demand you call yourself a priest, but if you want to be considered one, the faith based skills are extremely useful.  You are what you role play, ultimately.  If you want to be a priest that does nothing but preach the tenants of your faith, but has no desire to be able to baptize anyone or do any of the other priestly skills, they are still a priest, just not one with those skills.

 

Q:  So to be clear - since our characters are turned into "point pools" if we're keeping a character through the rewrite and they are part of a religion, will they be able to keep that religion without having to be rebaptized?

A: Correct.  Cults will need approval, but your base faiths will carry over, yes.  If you want them to.

 

Hey, Did You Hear? - July's Rumors

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“A couple of people been saying Bloom Industries’ been controlling all the raiders, mutated animals, and even made the nasty radlands problem we’s all been having. Why ain’t anybody blew them up yet?”

 

“Is Steel Horse a Final Knight hotspot now? Did you see how many came to town last trade? The local priests couldn’t even handle all their visitors! Are they taking over the Sainthood folks now?”

 

“I ain’t felt the land shakin’ or seen no steamvents opening yet this Summer. What happened that we ain’t got no Helldive anymore? Maybe all the radiation burned off the fire mines! Maybe its Bloom!”

 

“There’s another big ole pureblood party happening in Steel Horse again. Seems like there’s been a lot of those going on lately, considering how few fancypants we have here.”

 

“Looks like town’s trying to form some kind of government and laws again. Matt Dereck has been driving the process and it seems like most folks got a lotta skin in how it goes down.”

 

“So’s the Irons are all free now. That’s all good & great, but have you seen how many refugees have been coming into town? Thank goodness The Plantstation built them nice homes for ‘em to start over, else we’d prolly have more thievin’ and such.”

 

“Did you hear there’s a SMUT AND COOKIES event every trade at the Needs & Wants? Or is it the Lucky Strike? Whatever it’s called, THEY HAVE SMUT AND COOKIES!”

 

“I heard a couple folks mention Captain Gideon and Bartok are building an independent naval force to protect the town. Isn’t that just a fancy cover for being a bunch of pirates?”

 

“A bunch of the Darwins been looking into the radzone. I’m worried they’re gonna try to make it bigger and badder so that we all turn into rotfaced glow-eaters and they can take over as our glowing green overlords.”

 

“My sister said there’s an official Battle of The Bands happening on Saturday this trade. It's gonna be a helluva party if those rockstars can get their shit together.”

Hey, Did You Hear? - June's Rumors

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“We sure are getting a lot of new folks in Steel Horse lately! S’practically almost a city now!”

 

“I heard that semper who made the town get attacked by a whole lotta zed owes everybody money or cakes or somethin’ for causing trouble for errybuddy”


“Did you see those Nattys walk right into town out of the radzone? They were glowing and talking about worshipping and researching and getting strong from it! All the Darwins were joining their gang and gunna end up glowing like that soon!”


“There’s a new compound out on the Southwest corner of SteelHorse that the Plantstation folks built that’s for all the newly freed Irons looking for a community to live in. They gots workbenches, houses, and all sorts of nice stuff! Its nicer than my house!”


“Did you hear that super-rich Purebloods in town are opening a teahouse and getting married and made a fashion show happen and started a charity foundation and hate anyone who wears the color orange in June!”


 “There’s good Fallows and bad Fallows ‘round here and the bad Fallows make psions into bombs and the good Fallows are trying to stop the bombs and just kill the psions all regular. Its kind of hard to know which is which though or who’s on what side of ‘em.”

Hey, Did You Hear? - May's Rumors

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“Everybody’s been whispering that the ‘Works got defeated, but I ain’t seen nuthin’ different ‘round here. What part’s defeated?”

 

“I heard they killed an Iron in town last trade!”

“Yeh, but he was a notorious troublemaker. I heard he heisted trains for fun so no wonder they killed ‘im!”

 

“My sister said they’re finally putting a brothel up in Steel Horse.”

“Yeh, well, we’ve heard that ten times before so I’ll believe it when I see it.”

 

“There sure were a lot of people ‘surveying’ town last trade. Maybe we’re getting some better roads or buildings?”

“There was a whole lot of talk about psions and Fallows last trade. Something’s up...”

Hey, Did You Hear? - April's Rumors

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“Half the town is abolitionists, half are loyalists, and the other half don't wanna get involved.”

“Sal, that's three halves.”

“Yeah, well, summa them crossover dependin’ on who they's talking to so it adds up.”

“I heard folks have been reporting their friends to the Works for abolition talk! No wonder we have so many patrols lately! I betcha there's gunna be some hurt feelings and beatdowns real soon.”


“The roads have been clearing some but them trains still aren't running properly. I guess the caravaners will be making some extra cash.”

“All kinds of townie journalists and surveyors have been rolling through Steel Horse lately. How much you wanna bet most of ‘em have ulterior motives?”

“That irradiated zone is still so bad.  Don't that crap fade eventually? What happens if it don't? Are all our animals gunna be like that bear?”

“I heard they caught that man in black and Bama's been snuggling with him since he ain't got no arms or legs.”

“The tinks have been working up a storm lately on weapons & traps. That can't be a good sign.”

Hey, Did You Hear? - March's Rumors

For a giant territory engaged in war with the Trade Union, it's been awful quiet around here.

 

So, the Trade Union accepts Steel Horse money, the Ironworks accepts Steel Horse money, and no one is going to be upset about the two sides using the town as a point of contention with each other?  I'm pretty sure this is going to go bad somehow.

 

There's blue glowing out in the forest at night.  It wasn't Farmer Charlie.

 

I remember a time back when vermin was nibblin on our food.  Didn't everyone get sick for leaving stuff out and not cleaned up?

 

There was some whackadoo collecting bats just outside of town late last night.

 

Some doctor just ordered food for a dinner party or something?  Why are we having dinner parties during some kind of war?

 

Trains are down except for military folk, roads need work, and there are a lot of people walking lately.  What an inconvenience!

 

So, the RPM - working for the Ironworks or against it?  Every time I turn around, it seems things change.

Welp, you can turn in an old ride an find out, right?

 

The Works is cracking down on crime a bit more than usual.  Seems like they're looking for folks willing to commit to their own treason.  My cousin saw an Iron Commander tearing out the life of some random guy on the side of the road!

 

Lotta folks need some help after the raiders and the last year.  The more folks get involved, the more we can set up for the coming troubles.  Welcome to the Wastes.

 

"The man in black donned his hat and hunted again."  I'm gonna start a book about this guy.  I need an interview!

 

[Found posted outside the Post Office]

Now our time is done

Your war is seemingly won.

Have another war.

February Food Drive!

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In Game:

Steel Horse Crossing is known for it's food!  It makes sense that we focus on getting the people of the wasteland fed.  With the upheval from the Trade Union's decree and the fight to free the Iron Slaves, not to mention the dangerous temperatures, food is at a premium!  If you donate oog to your local foodbank you can mark that donation in the name of one of the in game factions below.

RPM - The RPM is working directly against the Ironworks and will need help to feed the Irons as they are freed.

Ironworks Brewing Collective - The IBC is supporting change within the Ironworks and will need food to help with the added infrastructure costs.

Twelve-by-2 - Twelve-by-2 and her near raider DJs may still be out there and need food to stay alive during the cold months.

Monster - ???

The faction with the highest number of donations will get an extra special mod at March's game!

Out of Game:

Winter is rough, even more so when you don't have enough food to feed your family.  Food banks are a huge help during these months for families who need a little extra help.  This winter has already shown it's going to be hard for folks so let's do something to make things a little easier for those who are struggling.

How to participate:

  1. You can find your local Food Bank here.

  2. Drop off your food or money to the Food Bank.

  3. Send an email to customerservice@dystopiarisingwi.com   Make sure to let us know how many items/cash you donated, what faction you want to support and to what food shelter you donated to. You can do this as many times you like during the month of February!

  4. We will reward you 5 AP for each food item donated or $1-1AP for cash donations (rounded up as needed).

With just a little effort we can help to make the world a better place!

Moving Towards 3.0 - Plot and Transparency

There’s a lot going on right now in the world of plot, and how the landscape is changing in DR to adopt new constructs for the 3.0 release.  While this is extremely exciting news, it has also caused some confusion and even some feeling of ostracism due to where we are located and our setting and genre.  So let’s break that down with a bit of clarity and transparency so we can start off on the same page.  As much as we love open-ended, player-guided plot as part of our game, we also have some specific lines that have been drawn since prior to our first game, and it’s entirely fair to help you see where those lines are and how you can use them to help shape your game!

Let’s start with a few points of clarity.  First, the national plot currently rolling out has no negative connotations targeting our game based in the Ironworks or our players at all.  I’ve heard a number of concerns worrying on that point, but I want to make sure you all read this here because I think it’s extremely important.  As owners we knew, going in, that the changes to the material required changes to our setting as well.  We were, and are, well aware of where things are headed and are also helping to steer parts of this plot with our own experience.  The Ironworks will not disappear, and we will not lose the setting we are already playing in.  While the Iron Works may change, many of the staples we already have in place will remain when everything is said and done.  The changes that come will be positive overall, and no matter how many voices say otherwise, the network will not be simply steamrolling the game at hand.  (Many don’t know quite how big the Iron Works really is, and the true resources they have at their disposal – something you all know very well!)

On slavery and the associated change: As you already are very likely aware, slavery and the Iron Works setting are tied together pretty tightly.  We took that opportunity to work through the difficulties there when our game opened and ensured our players that took on the role of a slave knew what they were getting into and how to work with that system.  There were no concepts approved for “stupid” or “brainless” slaves.  We didn’t allow players to personify a “happy slave”, who was a cherubic champion of slavery due to how excellent it was for whatever reason.  We emphasized the horrific capitalistic oppression of any and all resources, that took people and turned them into objects.  No part of slavery is remotely acceptable in the real world, and we took this setting material on not to make light of real-life history and culture but allow our players the ability to roleplay within the sinister boundaries of a morally bankrupt empire.  Our players did a phenomenal job of portraying this devastating reality, and I appreciate them taking it with gravity it deserved.  If you haven’t read it yet, I’ll link it below as it deserves a read, but the statement made on why slavery is being eliminated is a tribute to realizing a set of books written years ago, with less awareness of how it would impact others, needs to Evolve.  We support this evolution completely and hope you will join us in the respect deserved for making positive steps forward.

On plot and participation with no games until March: Please know that I have gone to huge lengths to ensure our players can participate in a large variety of options to help work themselves into plot until we gather for our next game.  NPCs will be looking for your help or voices, ideas, and ultimately action.  If you want to participate, you are entirely welcome to do so!  This isn’t a gated event – it’s available to everyone in our game who is looking for input and agency in their home game and setting material.

So – what can you change?  To be fair, the list of things you can change are wildly larger than things that are not changing.  As always, the variety of plot items rolling out on the national stage, along with other more localized options, are all available to you.  It will take your impetus to get involved – you need to jump in somewhere and let us know you’re going to touch on one or more plot points via the method or methods provided.  Sometimes you may be posting reactions to IG material, or videos, or sound recordings.  There is a lot to talk about, but it will all be available publicly.  Please keep watching for it!

What won’t change?  We’ve often talked about a few immutable options for our game, as we have committed to a number of things from day one.  First, Wisconsin’s game will not leave the Iron Works barring a requirement for such in 3.0 material.  This game was established as, and will continue to be, in the Iron Works setting.  This is something that we as owners and game runners have deep investment, and we want you as players to understand that line so we don’t have people that are frustrated about not changing that aspect.  To that end, the game will also always have laws issued by the Works.  Those laws, if you’re familiar with them, will absolutely be changing.  Despite those changes, they will still exist.  The laws facilitate a number of other underlying aspects of the game and background and are inherently part of the structure of everything built up behind the game, NPCs, and story.  Lastly, the town will always be ‘owned’ by NPC groups or factions for a variety of OOG reasons as well as some story components.  This is more an administrative item due to a variety of discussions with other chapters, and ensures we avoid other lingering potential issues long term.

Beyond that, the game has an open door to player agency.  I’ve said it before, and it will remain true: your world and NPCs are all interactive.  If you do something, they can and will react.  Sometimes that works in your favor, and other times it doesn’t.  But if you feel strongly about a particular thing you want to change, there are always options for that.

If you have questions about any items on the list above, please don’t hesitate to contact me to discuss them.  The game is ultimately about your desired level of involvement, and the enjoyment you derive from it.  If you’d enjoy working on some game aspects while we have downtime from events, I’m here to help.

 

Mike Surma

mike@dystopiarisingwi.com

Make sure to check out Michael Pucci’s Blog Post - Talking Bluntly - Uprise 2019

Question & Answer Session will be held Saturday, December 29th at 6pm. Join us in Discord!

 

December Hype - Part 1

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Frantically he looked around, trying to find his ride. If only he could make it there, he might be able to escape whatever it was that was driving his clan to erupt in mindless, senseless anger. His road captain, only minutes before speaking with the rally group about the safest way back into town, was slavering like a mad woman and gurgling unintelligibly. One moment she was there, and the next she was dashing into the fray of bodies, slicing at Ironworks military with both blades.

This was bad. Very, very bad. He hopped to his one good leg, pulling himself out from under one of the bike crew that he had to put down with two well placed shots in the head. He wasn’t sure if it was broken, but the leg wasn’t holding his weight. Left leg, lazy leg – he could still drive. He propelled himself along as quickly as possible, grasping at the handle of the door and yanking it open. Thank all the Kings, he was safe!

He knew that last thought, lingering in the air like a last gasp of air, wasn’t true. He felt his mind twisting as the door was flung wide. He finally understood that, in the end, everyone had to die by his hand. Grabbing his bladed bat from inside the ride, he turned with a wild look in his eyes. Ironworks soldiers were definitely the right target. He knew that to the core of his being as that lingering thought evaporated.

-----

Action Report: CY-D1121-BV
Raider activity magnified exponentially. Berwyn squad reports Cheesehead encounters have returned, immediate hostility. Aurora squad and Joliet squad seeing mixed sorties, both raider fronts combined effort. Unknown cause of cooperation. Minor casualties to military units. Heavy casualties to militia. Moving to bolster lines.

-----

She tacked the last note onto the board of the Depot, the wild look in her eye belying any calm exterior she wore. She had warned the town for months, most of which was likely unheeded as the poems were just obscure enough to not be removed. Yet it was just enough for those that were paying attention to pick up a few details here and there. She had recognized, slowly but surely, her sanity slipping away at an ever increasing rate. She had been forced to do many things she never wanted, and when she regained her own senses, those thought weighed heavily on her. Those periods of lucidity were becoming less regular, and the awful dread she used to feel was slowly dissipating with them. It was like wearing a well fit glove when her mind took over her actions, and she knew she would soon succumb to the raiders’ demands. Those fucking Haze clan. She was losing her last war without having any way to combat the onslaught.

Maybe they will listen this time. Maybe they’ll do something to help themselves. She had to try one last time.

-----

Action Report: CY-D1201-FZ
Haze raider activity confirmed. Stallis and Racine squads suffered heavy casualties. Squads reported lost by survivors. Immediate threat eminent. Multiple mass harm tactics employed; toxins, radiation, and explosions most prevalent. Need ways to avoid chemicals. Send reinforcements.

-----

“It’s as bad as they’re reporting,” said the young man, his chest heaving for breath as he stood in the small circle at the edge of the dim firelight.

The air around the small crowd immediate grew tight and tense, and all face dropped slightly. It was not the news they were looking for. It was not what they wanted for themselves, for their home, or for anyone that shared these aspects with them.

After a few moments of silence, a seasoned veteran of the forests spoke with an air of resignation. “It seems everything comes full circle. We will help where we can, from the edges and the lines, but we must prepare to move out of the immediate area. We cannot have any more taken from this blight, especially the young and hearty,” he said softly with a deep sigh following.

The few heads that could be seen from the shafts of light nodded in agreement, knowing what this meant for themselves and their families.

“Make contact with the town,” the shadowed man said, choosing his words carefully. “They need to know there are some out here that can help, but our number has grown small. It is up to them to stop this once and for all.”

-----

Military Radio Transmission – Channel 17D:
THIS IS AN EMERGENCY BROADCAST. FORWARD POSITION DELTA OVERRUN. REPEAT, FORWARD POSITION DELTA OVERRUN. ALL COMMUNICATION LOST. THIS POSITION COMPROMISED. THIS MESSAGE WILL REPEAT.

Hey, Did You Hear? - December's Rumors

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Things in the mists, clowns, faceless people.  Weren’t we just saying something about the lack of an apparent Nemesis season?  Did they take it as a challenge?

 

Did you see the bear?  NO!  Not a regular bear, a fuck off kind of radiation bear!

 

Raiders testing the borders.  Raiders attacking.  Raiders… coming to chat about other raiders?  I can’t make this shit up.

 

So is Fuckstart bad now, or is it that Twelve by Two DJ that’s offer her rocker?  Are they both raiders?  Either of them?  I just want my farm back, and this isn’t helping.

 

Sounds like someone was suggesting the Bray Beast was part of Bloom Industries.  Why does their name keep coming up?  Ace who?

 

So, it seems like planting near the warm waters is working this year like we started hearing from last year.  We may just have enough food for the winter season from now on, if the shore can stay warm enough to keep things thawed.

 

I caught a glimpse of a list of names while I was in the depot.  DeWalt, Bells, Coleman Corvid, Cass, and some others.  I didn’t want to get caught staring, but what do those folks all have in common anyway?

 

I’ve been looking for the Hooch Bird for weeks!  I don’t know how, but every time I turn around, I’ve lost another bottle of hooch, and yet I still can’t find the damn thing.  I don’t know how many more weeks I can stay drunk to see this sucker!

 

People keep going missing when they get too far out of town.  I hear the RPM may have even stopped some of their runs up north to avoid the trouble.  That’s got to be some serious issues.

 

 I thought spiders went inside for the winter so they could survive?  What do you MEAN frostbite spiders?!  You’re joking, right?

 

…Right?

 

Sounds like one of the booming businesses of the Wastes is headed along the shore to pick up new fighters.  Could be a lucrative business if you like fighting and want to make it in the circuit.

 

With all these raiders piling down on the military and the town, did anyone ever really take stock of what happens to dead people after they truly expire?  I’d hypothesize we are going to see quite the deluge of zed in the near future, and I’m not sure anyone wants to be in town for a horde the size of this battlefield.

 

 

[Found pinned to the inside of the mail stop]

No more poems.  Time’s up.